Yulia R.

Senior Cinematic / Video Artist at Massive Entertainment - A Ubisoft Studio
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Location
Malmö, Skåne County, Sweden, SE
Languages
  • English -

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Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Senior Cinematic / Video Artist
      • Jun 2021 - Present
    • France
    • Retail
    • Lead Cinematic Artist & Creative Producer
      • Jan 2019 - Feb 2021

      As Lead Cinematic Artist and Creative Producer I directed the team to create in-engine cinematic scenes and trailers for game projects from the briefing stage to the final product, while at the same time managed multiple projects, coordinating and planning the work of team members and outsourcing, developing and organizing production and technical pipelines. As an artist, I have been involved in every step of the production process, making various work by hands. My daily responsibilities included: - Creating cinematic scenes in Unreal Engine 4, Cryengine3 - Handling motion capture through magnetic and optical systems, overseeing the animation process, cleaning up, and editing animations - Conceptualizing ideas, writing scripts, creating storyboards, and actively engaging in discussions with clients - Directing video production within and outside the team - Creating technical and production pipelines facilitating connection between varied specialists, creating documentation - Project Management and planning, creating tasks and monitoring task progress - Directing Voice Recording - Editing video assets - Coordinating and conducting gameplay captures Projects: Lost Ark, Warface (PC, Console, Mobile, Switch), Warface: Breakout, ArcheAge, Conqueror's Blade, Cross Fire Show less

    • Game Developer
      • Oct 2017 - Jan 2019

      As a key member of an indie game development team, I contributed to concept development, game design, programming, rigging and animation, cut-scenes, lighting, sound design, and video editing, and showcased our project at the DevGAMM and DevsGO conferences, where we won the 'Best Art' award. As a key member of an indie game development team, I contributed to concept development, game design, programming, rigging and animation, cut-scenes, lighting, sound design, and video editing, and showcased our project at the DevGAMM and DevsGO conferences, where we won the 'Best Art' award.

    • Specialist of Information Department
      • Jan 2017 - Aug 2018

      I was responsible for website development and maintenance, implementation and support of employee communication services, providing information support to employees and clients, creation of informational graphic materials and videos, and handling documentation. I was responsible for website development and maintenance, implementation and support of employee communication services, providing information support to employees and clients, creation of informational graphic materials and videos, and handling documentation.

    • Professional Training and Coaching
    • Videographer / Photographer
      • Apr 2009 - Jan 2017

      I have accomplished diverse photo and video projects, regularly improving my skills in photography, scriptwriting, directing, camerawork, editing, motion graphics, post-production, sound design, organization and planning as well as communication with various clients. I have accomplished diverse photo and video projects, regularly improving my skills in photography, scriptwriting, directing, camerawork, editing, motion graphics, post-production, sound design, organization and planning as well as communication with various clients.

Education

  • MIREA (Russian Technological University)
    Master's degree, Computer Science and Program engineering
    2016 - 2018
  • Higher School of Economics
    Game projects management
    2017 - 2018
  • MIREA (Russian Technological University)
    Bachelor's degree, Mathematics and Computer Science
    2012 - 2016

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