Yoann Bazoge

Lead UI / UX and Microsoft Accessibility Champ at Arkane Studios
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Location
Lyon, Auvergne-Rhône-Alpes, France, FR
Languages
  • Anglais -

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Christian Nasr

I worked with Yoann for 4 years on The Crew 2; he is clearly one of the best User Interface designer I had to work with. His attention to details and his overall skills are astounding. Being able to collaborate with programmers as well as artists and designers is also to put in his skill set; communications were fluent and easy, as Yoann clearly understand the ins and outs of the technical aspects of User Interface making. I would gladely work again with him if I had the opportunity :)

Thomas Rabouin

Yoann is one of the best teammate you can work with. he's very professional and conscientious. He stays up to date with new game practices and he's a great UX source of knowledge as well. We did manage to ship and support the Crew AAA game with a very small UI team, and support the live content production with 2 people. Look forward to work again with him in the future.

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Lead UI / UX and Microsoft Accessibility Champ
      • Feb 2021 - Present

      • Deathloop (PC, PS5)- Manage a team of 2 UI Progs.- Analyse the Ingame UI and define the UX improvements in a realistic schedule for the release.- Working during 6 months before the release of the project for :- As a main UI Designer, define and create all the visuals assets needed for the UI (menus, motions, pictures…).- Finalize and polish the existing UI.- Discuss with the GD teams to propose UI/GD last improvements.- Work closely with the localize team to fix issues and suggest changes.- Define accessibilities documents to make people aware of these subjects.- Help to develop and define vision of the UI team with the others teams.

    • France
    • Computer Games
    • 200 - 300 Employee
    • Lead User Interface
      • Apr 2020 - Feb 2021

      • The Crew 2 (PC, PS4, XBOX ONE, STADIA)- Manage a multidisciplinary team of ui artists, 3d artist, cinematic artist, concept artist and sound designer.- Define the Art Direction of each titles update with the Creative Director.- Define and review the expected quality level of the visuals assets for each titles update.- Define and review the user interface and the user experience of live updates, to keep consistency between new and old content.- Help to develop and define new content with the Game Design team.- Shared artistic vision with others teams (marketing, prog, design, ...).- Create and refine the team's organization and processes with the Production.- Help to develop realistic schedules and anticipate risks.- Develop community between Ubisoft's French UI Teams by organizing workshops.

    • Lead User Interface Artist
      • Apr 2017 - Apr 2020

      • The Crew 2 (PC, PS4, XBOX ONE, STADIA)- Supervised and managed the work of a team of 7 User Interface Artists from Ivory Tower and other graphical providers coming from other studios (Ubisoft Shangai).- Define and review the expected quality level of the visuals assets.- Define and review the visual consistency and the final quality of the user interface.- Define with the Game Director, the Art Director and The User Experience Director the best interfaces, that brings together the Directors.- Analyse Stadia documentation to adapt the existing interface to the Google constraints.- Define and manage User Experience prototype that expose differents Game Flows with user Interface, Cinematic and Audio.- Help collaboration between User Interface Artists and User Interface Programmers, by organize weekly and key moments.

    • Senior User Interface Artist
      • Jan 2016 - Apr 2017

      I was in charge of the creation and the visual consistency of the user interface on The Crew 2. I supervised and managed the work of UI artists from Ivory Tower and other graphical providers coming from other studios (Asobo / Ubisoft Shangai) who worked on The Crew 2.I have also created most of the motions of the game.

    • Main User Interface Artist on The Crew and The Crew Wild Run
      • Nov 2009 - Jan 2016

      I was in charge of the creation and the visual consistency of the user interface on The Crew.During 5 years I supervised the work of UI artists and other graphical providers coming from other Ubisoft studios (Ubisoft Reflections & Ubisoft Shangai) who worked on The Crew.I have also created most of the user interface elements of the game, and upcoming ones (PVP game mode…).I’m in charge of marketing visual chart (website, posters…) to be sure that marketing assets are similar to the game user interfaces.

    • France
    • Computer Games
    • 1 - 100 Employee
    • Art Director on Switch
      • Oct 2014 - Jan 2015

      I worked for several month as Art Director for Monkey Moon on Switch a very simple game where you have to synchronize yourself in order to tap green switches in time.I have realised and created all the graphical assets, animations and videos of the game.Available on Android & iOS I worked for several month as Art Director for Monkey Moon on Switch a very simple game where you have to synchronize yourself in order to tap green switches in time.I have realised and created all the graphical assets, animations and videos of the game.Available on Android & iOS

    • United States
    • Hospitals and Health Care
    • 1 - 100 Employee
    • Graphic Designer
      • 2011 - 2015

      I have designed and created the manuals of the Buki France toys (illustrations to explain the experiences).Alongside the design and the making of their website, I was in charge of the company annual catalog. I have designed and created the manuals of the Buki France toys (illustrations to explain the experiences).Alongside the design and the making of their website, I was in charge of the company annual catalog.

    • Art Director
      • Dec 2012 - Feb 2013

      I worked for several month as Art Director for Monkey Moon on HarshQuad a puzzle game award winning at App Campus (Nokia & Microsoft).I have realised and created all the graphical assets, animations and videos of the game.Available on Windows & Windows Phone I worked for several month as Art Director for Monkey Moon on HarshQuad a puzzle game award winning at App Campus (Nokia & Microsoft).I have realised and created all the graphical assets, animations and videos of the game.Available on Windows & Windows Phone

    • France
    • Information Services
    • Web Designer
      • Oct 2008 - Nov 2009

      Création de sites internet, Template. Suivi et validation du site.Créations d'animations Flash.Intégration de contenus. Création de sites internet, Template. Suivi et validation du site.Créations d'animations Flash.Intégration de contenus.

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