Yixun Guo

Associate Level Designer at Bethesda Game Studios
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Contact Information
Location
Dallas, Texas, United States, US
Languages
  • Chinese Native or bilingual proficiency
  • English Professional working proficiency
  • Japanese Limited working proficiency

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Jon M.

Yixun always had my back on every project we collaborated on. Consistently she communicated concise essential feedback that improved conveyance for the critical path that reduced friction for players. I highly recommend Yixun for any development team that needs a highly skillful and brilliant level designer.

Yining Zhang

I worked with Yixun on the team project Hex Rally Racers. She is a talented Level Designer and 2D artist. I was very appreciated what she did for the team project. She is a highly organized and efficient worker, able to deliver consistently high-quality work. She is an excellent collaborator, always working closely with the team to ensure that the 2d art style matches the vision for the game.

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Experience

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Associate Level Designer
      • Jul 2023 - Present

      Associate Level Designer at Bethesda Game Studios. Associate Level Designer at Bethesda Game Studios.

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Level Designer
      • Aug 2021 - Jul 2023

    • Lead Level Designer - Conjury Revell - Shooting Game
      • Aug 2022 - Dec 2022

      - Led a team as lead level designer and launched the game on steam.- Took the general idea of level design for the game.- Communicated with other leads for iterating the game. - Planned level design team development schedule.- Checked level design team quality and executed iteration.- Steam link: https://store.steampowered.com/app/2142850/Conjury_Revell/

    • Level Designer/ UI - Hex Rally Racers – Racing game
      • Feb 2022 - May 2022

      • Designed the UI, cover art for the racing game by Unreal Engine 4.• Art Bridge: Connected Art pipeline with Level design pipeline.• Supported the team polished the track as level designer.• Demonstrated professional quality assurance game testing.

    • Game level designer - INKKY – 2D Platforming Puzzle Mobile Game
      • Oct 2021 - Dec 2021

      • Designed and built the professional level map structure and layout by Unity Engine. • Demonstrate professional quality assurance game testing.• Designed the puzzles, character abilities and changing form, polished character balancing.• Controlled art concept and made character concept design.• Edited the game design document.

    • Level Designer
      • Sep 2021 - Dec 2021

    • China
    • Education Administration Programs
    • 300 - 400 Employee
    • Game Designer/Level Designer/Artist - Through the Night – 3D platforming puzzle game
      • Jun 2020 - Oct 2020

      • Won Best Popularity Award & Winning Award, 2020 Tencent College Game Design Competition, Tencent games. • Controlled the overall theme and gameplay. Designed all levels and puzzles by Unreal Engine 4. • Created 3D and 2D assets for the game. • Responsible for the general planning, marketing, and promotion of the game. • Won Best Popularity Award & Winning Award, 2020 Tencent College Game Design Competition, Tencent games. • Controlled the overall theme and gameplay. Designed all levels and puzzles by Unreal Engine 4. • Created 3D and 2D assets for the game. • Responsible for the general planning, marketing, and promotion of the game.

Education

  • SMU Guildhall
    Master of Interactive Technology, Level design
    2021 - 2023
  • Southern Methodist University
    Master of Interactive Technology (MIT) in Digital Game Development, Level Design specialization
    2021 - 2023
  • BNU-HKBU United International College
    Bachelor of Communication (Honors), Media Art and Design
    2017 - 2021

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