Yevhenii Dubenets

Level designer at Wargaming
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Contact Information
us****@****om
(386) 825-5501
Location
Leipzig, Saxony, Germany, DE

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Experience

    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • Level designer
      • Jul 2021 - Present

      -Design game levels from block-out to completion and define goal progression -Prototype game-level layouts that demonstrate creative and unique gameplay interactions. -Work directly with artists, programmers, animators, and other game designers to contribute to and implement the vision of the game. -Integrate gameplay features into levels. -Design game levels from block-out to completion and define goal progression -Prototype game-level layouts that demonstrate creative and unique gameplay interactions. -Work directly with artists, programmers, animators, and other game designers to contribute to and implement the vision of the game. -Integrate gameplay features into levels.

  • Freelancer
    • Ukraine
    • Unreal Engine Level artist, Environment designer, Lighting artist.
      • Aug 2019 - Jun 2021

      As Level Designer, i was responsible for: - Creating high-quality level design concepts that effectively demonstrate game mechanics that solidify and establish the overall concept and playability/ “fun factor” of the production; - Doing environmental storytelling through placement of props, buildings, modules as well as vegetation, materials and textures; - Designing engaging level flow in support of the overall game design; - Visualization and conceive level design objects triggers and elements that contribute to the overall playability and design quality of the production; - Prototype game-level layouts that demonstrate creative and unique gameplay interactions. As Environment artist, i was responsible for: -Translating real photo world reference and concept art and the blank spaces between them into fully realised game environments in Unreal Engine; - Creation high quality realistic and stylized next gen game environment, props and landscapes, from bespoke environment assets to entire kits used by world artists that support the goals of the overall Art Direction and Design Direction; - Sculpting, modeling and wrapping high and low polygon assets and texture them through the PBR pipeline. As Lighting artist, i was responsible for: - Creating an atmosphere, with a focus on complex exterior and interier lighting; - Ensuring a high level of quality while maintaining a full production load; - Post processing, colour grading, exposure, SSAO, bloom, tone mapping curves etc; - Contributing to the development and placement of VFX related to lighting and atmosphere; - Creating both the exterior and interior lighting within environments, cut scenes and cinematics. Show less

  • Play Mark Animatation
    • Kyiv City, Ukraine
    • 3D Generalist, Entertainment animation, 2D cartoons, 3D animation movies for kids
      • Jan 2016 - Jul 2019

      A full cycle of creating cartoons for children. Scriptwriting, directing, creating graphics, characters, locations, rigging, animation, renderpostprocessing, dubbing, editing and promotion A full cycle of creating cartoons for children. Scriptwriting, directing, creating graphics, characters, locations, rigging, animation, renderpostprocessing, dubbing, editing and promotion

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