Yauheni Kandratsiuk
Game Developer at BoomBit- Claim this Profile
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Polish Full professional proficiency
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English Professional working proficiency
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Russian Native or bilingual proficiency
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Belarusian Native or bilingual proficiency
Topline Score
Bio
Experience
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BoomBit
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Poland
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Computer Games
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100 - 200 Employee
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Game Developer
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May 2022 - Present
Currently working as a Unity Developer in a production team, specializing in mobile mid-core games. I got the following experience: - made more than 10 prototypes and 40+ creatives in casual and hybrid casual genres - learning and using internal architecture based on Dependency Injection - constantly improving my skills of working with Unity engine (UI, Animations, Particle System etc) - learning and applying various optimization practices (ObjectPool, Batching, Clean code, Reduce/Reuse textures, Colliders etc) - closely working with experienced mobile game designers, producers and game developers, who are happy to share their knowledge - working in an international team, where I'm improving my English speaking and writing communication skills Show less
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SimeoIT Sp. z o. o.
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1 - 100 Employee
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Junior Mobile Game Developer
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Mar 2021 - Jan 2022
First commercial experience in Mobile Game Development. I had an opportunity to work at a small but talented team, so I was involved in the process a little more than a Unity Developer. I had an experience in: - researching trends on the game market and in media - making both prototypes and MVPs (hyper casual and casual genres) in the Unity engine - working with 3rd party packages (DOTWeen, Firebase, AdMob, Google Services, EasySave, MMFeedbacks, Curved World etc.) and the version control system (Plastic SCM) - finding game assets - recording and editing gameplay videos for ads Show less
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Unity Developer
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Mar 2020 - Mar 2021
I set a goal to release a complete mobile game in order to get some experience and an understanding of the whole mobile development life cycle (As a minimum, I made a simple game, implemented Firebase, Admob and ran Google Ads). As a result, 2 simple games were released and one of them got to Google Play Pass. I set a goal to release a complete mobile game in order to get some experience and an understanding of the whole mobile development life cycle (As a minimum, I made a simple game, implemented Firebase, Admob and ran Google Ads). As a result, 2 simple games were released and one of them got to Google Play Pass.
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Education
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Państwowa Szkoła Wyższa im. Papieża Jana Pawła II
Bachelor of Engineering - BE, Programmer, Internet technologies and Computer graphics