Willy Ho
LiveOps Programmer at Hothead Games- Claim this Profile
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Topline Score
Bio
Experience
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Hothead Games
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Canada
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Computer Games
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1 - 100 Employee
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LiveOps Programmer
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Jul 2020 - Oct 2020
Vancouver, British Columbia, Canada Working on Features/Support for Live Mobile game
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Kerberos Productions
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Canada
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Computer Games
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1 - 100 Employee
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Software Engineer
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Oct 2015 - Jan 2020
Implementing user Interface to the vision of the art Hooking up functionality to User Interface with both Blueprints and C++ Support other programmers with visual feedbacks and UI Implementing gameplay elements Maintaining code
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Vivid Wish Games
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Computer Games
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General Programmer
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Apr 2013 - Oct 2014
Developed simple mobile games on Unity for Android
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Kerberos Productions
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Canada
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Computer Games
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1 - 100 Employee
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Programmer
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Jan 2012 - Jul 2012
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Graphics/Effects Programmer
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Apr 2009 - Dec 2009
Designed and implemented a highly versatile in-game particle system Collaborated with various artist and designers to implement visual effects for the game "Angelus Maxims 3000" Developed an efficient script loader for managing particle effects, importing and exporting assets using Maya in the Phantum Engine
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The Art Institutes
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United States
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Higher Education
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700 & Above Employee
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Artimation Programmer Assistant
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Nov 2009 - Nov 2009
The Art Institute of Vancouver - Renfrew, Vancouver November 2009 Assisted and mentored inquiring students how to build a program to overcome various obstacle course such as path finding, object avoidance, and barriers Help prepared a robot obstacle course to teach students how to problem solve Designed and implemented a robot program to path find around obstacles and following linear path on the course
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Education
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Art Insititute