Willy Ho

LiveOps Programmer at Hothead Games
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Contact Information
us****@****om
(386) 825-5501
Location
Burnaby, British Columbia, Canada, CA

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Bio

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • LiveOps Programmer
      • Jul 2020 - Oct 2020

      Vancouver, British Columbia, Canada Working on Features/Support for Live Mobile game

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Oct 2015 - Jan 2020

      Implementing user Interface to the vision of the art Hooking up functionality to User Interface with both Blueprints and C++ Support other programmers with visual feedbacks and UI Implementing gameplay elements Maintaining code

    • Computer Games
    • General Programmer
      • Apr 2013 - Oct 2014

      Developed simple mobile games on Unity for Android

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Jan 2012 - Jul 2012

    • Graphics/Effects Programmer
      • Apr 2009 - Dec 2009

      Designed and implemented a highly versatile in-game particle system Collaborated with various artist and designers to implement visual effects for the game "Angelus Maxims 3000" Developed an efficient script loader for managing particle effects, importing and exporting assets using Maya in the Phantum Engine

    • United States
    • Higher Education
    • 700 & Above Employee
    • Artimation Programmer Assistant
      • Nov 2009 - Nov 2009

      The Art Institute of Vancouver - Renfrew, Vancouver November 2009 Assisted and mentored inquiring students how to build a program to overcome various obstacle course such as path finding, object avoidance, and barriers Help prepared a robot obstacle course to teach students how to problem solve Designed and implemented a robot program to path find around obstacles and following linear path on the course

Education

  • Art Insititute
    2008 - 2009

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