Will Poloski

Support Engineer 3 at The Initiative
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Location
Olympia, Washington, United States, US

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Experience

    • United States
    • Professional Training and Coaching
    • Support Engineer 3
      • Sep 2021 - Mar 2023

      Santa Monica, California, United States

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Data Software Test Engineer
      • Mar 2019 - Jan 2021

      Tempe, Arizona, United States • Created accurate and efficient test scripts to manage automated testing of core features for Microsoft Flight Simulator (2020). • Generated both real-time and accelerated testing scenarios for long-term and expedited development schedules. • Identified and monitored bottlenecks in Performance and Stability via personally-designed reporting tools. • Maintained a large-scale telemetry database while also summarizing test and user data into digestible reports using customized visual… Show more • Created accurate and efficient test scripts to manage automated testing of core features for Microsoft Flight Simulator (2020). • Generated both real-time and accelerated testing scenarios for long-term and expedited development schedules. • Identified and monitored bottlenecks in Performance and Stability via personally-designed reporting tools. • Maintained a large-scale telemetry database while also summarizing test and user data into digestible reports using customized visual aids. Show less

    • Ukraine
    • Chemical Manufacturing
    • 1 - 100 Employee
    • QA Tester
      • Jun 2015 - Jul 2016

      Las Vegas, Nevada, United States • Identified and evaluated recurring problems during development of AAA titles including: Battleborn, NBA2K17, & Mafia III. • Performed scripted and ad hoc testing scenarios to locate and reproduce gameplay inconsistencies. • Escalated issues discovered during QA testing with detailed documentation to facilitate rapid resolution by supplying information on fault parameters and replicability.

    • Computer Games
    • 1 - 100 Employee
    • Game Developer
      • Dec 2014 - May 2015

      Orlando, Florida, United States • Designed an intuitive UI using knowledge of the Unreal Engine framework to improve user experience. • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences. • Collaborated with product management to design, build and test gameplay systems.

    • United States
    • Aviation & Aerospace
    • 1 - 100 Employee
    • Systems Software Engineer
      • Jun 2014 - Sep 2014

      Urbana, Illinois, United States • Conducted research to test and analyze feasibility, design, operation and performance of equipment, components and systems for fixed wing and helicopter flight training simulators. • Developed software to integrate with custom-built hardware based on each client's unique requirements.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Lab Monitor
      • Dec 2012 - Apr 2013

      Winter Park, Florida, United States Maintained a clean and quiet work environment where other Game Development students can study or work on projects outside of regular class hours.

    • United States
    • Restaurants
    • Store Manager
      • Mar 2007 - Aug 2011

      Navarre, Florida, United States Customer service, inventory & stocking, receive deliveries, key holder, train new employees, manage register, grounds keeping, maintain store cleanliness, nightly cash deposits and balancing, and equipment upkeep.

Education

  • Full Sail University
    Bachelor of Science (B.S.), Game Development
    2011 - 2013

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