William Pak
3D Environment Artist at Dytomic- Claim this Profile
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Bio
Experience
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Dytomic
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Canada
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Entertainment Providers
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1 - 100 Employee
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3D Environment Artist
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Jun 2023 - Present
Montreal, Quebec, Canada Returned as a long-term team member several months after the end of an internship.
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Data7
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United Kingdom
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Computer Games
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1 - 100 Employee
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3D Environment Artist
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Jun 2022 - Jun 2023
Bristol, England, United Kingdom Passion project with a small game dev team, in which we are making a sci-fi action adventure game. - 3D modelling environment assets based on concept art - Texturing (Substance 3D Painter) - Procedural material creation (Substance 3D Designer) - Integrating assets in Unreal Engine 5 - Using the UE5 material node system to make special materials (ex : Adjustable master material, Animated panning material, Macro Variation for large surfaces, etc)
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Dytomic
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Canada
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Entertainment Providers
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1 - 100 Employee
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3D Environment Art Intern
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Aug 2022 - Dec 2022
Montreal, Quebec, Canada - Modeling objects from concept art in low-poly - Sculpting details on high-poly mesh and baking mesh maps to help with texturing - Stylized texturing, only using color (albedo) maps - Proposing and applying solutions to optimize texturing workflow (ex : tiling materials, trimsheets)
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IMU Studios Inc.
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Canada
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Computer Games
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1 - 100 Employee
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3D Modeler
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Jul 2022 - Sep 2022
Nelson, British Columbia, Canada - Creating 3D models based on concept art (mostly environment props) - Optimizing 3D models to respect poly count - Texturing 3D models - Creating tiling materials - Working with level designer and creative director to make adjustments to meshes and textures
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Education
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NAD, School of Digital Arts, Animation and Design - UQAC
Bachelor's degree, Digital Arts -
Universit�� de Montr��al
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Dawson College
DEC in Arts, Literature, and Communication - Interactive Media Arts profile, Game and Interactive Media Design