Will Harris
Principal Game Designer at unannounced Startup- Claim this Profile
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Topline Score
Bio
Experience
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unannounced Startup
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Computer Games
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1 - 100 Employee
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Principal Game Designer
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Sep 2022 - Present
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Lead World Designer
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Sep 2020 - Sep 2022
Led the Open World Design team at Lightspeed LA. This team consisted of World Designers, Ambient Systems Designers, and Content Designers. Led the Open World Design team at Lightspeed LA. This team consisted of World Designers, Ambient Systems Designers, and Content Designers.
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Blizzard Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Senior Game Designer II
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Mar 2019 - Sep 2020
First designer hired on a AAA Incubation Project. I was responsible for Combat Mechanics, Mission Scripting, Camera Design, Enemy AI, UI implementation, & design documentation . Also was a Senior Mission Designer on Overwatch 2
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Senior Level Designer II
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Oct 2015 - Dec 2019
- Dungeon Designer from Legion launch to Battle for Azeroth launch- Concept/Pitch/Zone Supervisor for Revendreth zone in Shadowlands- Mentor on 20 person level design team- Open World Level Design for Zones in Legion, BFA, and ShadowlandsGames Shipped: World of Warcraft: Shadowlands (PC)World of Warcraft: Battle for Azeroth (PC)World of Warcraft: Legion (PC)
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Shield Break Studios
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United States
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Computer Games
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Co-Founder / Lead Designer
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Jul 2013 - Oct 2015
In 2013 I Co-Founded a video game startup with 9 awesome Blizzard veterans. Lead Designer on an Unreal 4 PC multiplayer melee game up until the launch of Early Access. I wore many hats on this project between creative direction and game design and was responsible for Hero Design, Combat, Systems, Levels, and UI/UX. In 2013 I Co-Founded a video game startup with 9 awesome Blizzard veterans. Lead Designer on an Unreal 4 PC multiplayer melee game up until the launch of Early Access. I wore many hats on this project between creative direction and game design and was responsible for Hero Design, Combat, Systems, Levels, and UI/UX.
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The Art Department
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United States
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Printing Services
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Game Designer
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Jan 2011 - Jun 2013
Freelanced as a game designer on startup studios' game pitches, PSP Vita hand held games, and mobile games while on scholarship to an art atelier Freelanced as a game designer on startup studios' game pitches, PSP Vita hand held games, and mobile games while on scholarship to an art atelier
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Nihilistic Software
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United States
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Computer Games
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1 - 100 Employee
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Multiplayer Designer (Remote)
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Aug 2011 - Apr 2012
Remote multiplayer designer on the Vita handheld game, Resistance: Burning Skies, for the good folks at Nihilistic Software I did design, layout, and art for 6 shipping multiplayer levels in 9 months Remote multiplayer designer on the Vita handheld game, Resistance: Burning Skies, for the good folks at Nihilistic Software I did design, layout, and art for 6 shipping multiplayer levels in 9 months
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Certain Affinity
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United States
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Computer Games
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100 - 200 Employee
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Game Designer
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Mar 2008 - Nov 2010
Employee #13 at Certain Affinity, I I wore many different hats at this small (at the time) startup. My roles during this time included Systems Design, Multiplayer Level Design, and Environment Artist Sub-Lead. Shipped games:Halo: Reach Defiant Map Pack (360)Call of Duty: Black Ops (360 / PS3 / PC)Call of Duty: World at War (360 / PS3 / PC)Crimson Alliance (XBLA)Age of Booty (XBLA)
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Environment Art Sub-Lead
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Mar 2008 - Nov 2010
3D Environment Artist Sub-Lead managing multiple full-time & contract 3d artists on Halo: Reach and Call of Duty: Black Ops
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NCSoft
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South Korea
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Computer Games
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300 - 400 Employee
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Designer / World Builder
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Apr 2006 - Feb 2008
Shipped Tabula Rasa (PC) Shipped Tabula Rasa (PC)
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Education
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Southern Methodist University
Master's certification, Digital Game Development - Level Design -
West Virginia University
Bachelor's of Arts, History -
The Art Department
art, concept art/ traditional art