Will Perone

Chief Executive Officer at Flourishing Capital
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Experience

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Chief Executive Officer
      • Apr 2021 - Present

      Created $AI token, social media influencer and crypto market analyst. Products we run include AI powered crypto market analysis and portfolio management and fiat on-ramps for crypto.

    • United States
    • Computer Hardware Manufacturing
    • 700 & Above Employee
    • Senior Engineer
      • May 2016 - Apr 2021

      Raleigh-Durham, North Carolina Area Performed hardware optimization for low level graphics APIs, multi-GPU rendering, VR, AI, Console and PC graphics debugging and optimization, crypto mining GPU optimization.

    • Computer Games
    • Cofounder & Chief Technology Officer
      • Nov 2013 - Dec 2015

      San Francisco Bay Area Force of Elements is a cross platform real time multiplayer match-3 eSports game. Company size grew to 25 people. Raised 3 seed rounds and an A round with top silicon valley angels and a name brand VC Architected the server infrastructure to run and scale globally allowing players from across the globe to play each other in real time in a platform agnostic way, managed client and server engineering team and contributed to the codebase Got books up to investors' standards together… Show more Force of Elements is a cross platform real time multiplayer match-3 eSports game. Company size grew to 25 people. Raised 3 seed rounds and an A round with top silicon valley angels and a name brand VC Architected the server infrastructure to run and scale globally allowing players from across the globe to play each other in real time in a platform agnostic way, managed client and server engineering team and contributed to the codebase Got books up to investors' standards together with CFO and accountant and put financial controls in place at the corporate and bank level Analytics, product management and general management Closed major vendor deals and manage 3rd party relationships Managed communication between board, investors and team Co-decision maker on product feature set and roadmap Show less

    • Wellness and Fitness Services
    • On Sabbatical
      • Feb 2013 - Oct 2013

      Experienced international cultures and history as creative inspiration

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Technical Director / Product Manager
      • Aug 2011 - Feb 2013

      San Francisco Cocreated and managed engineering team for Tome: Immortal Arena. Influenced Unity and Adobe roadmaps to aid studio objectives. Then moved to liveops design and product management for War Commander. My features contributed to the highest grossing week ever.

    • Lead Developer
      • Jan 2011 - Jul 2011

      San Francisco, CA Led development for Crime City and Kingdom Age instrumental to the Gree acquisition.

    • Cofounder & Chief Technology Officer
      • Jan 2010 - Jan 2011

      Created a fully Internationalized Enterprise Billing Platform which was acquired by PayPal. Integrated over 30 global payment systems.

    • India
    • Agriculture, Construction, Mining Machinery Manufacturing
    • 1 - 100 Employee
    • Founder
      • Jan 2008 - Jan 2010

      Created one of the first virtual goods and currency monetization platforms for Flash games enabling the free-to-play movement. Created social game portal site andrograde.com. Created the original IP Beat Me Up series of games which had over 30 million total plays and inspired a new genre of casual games.

    • Defense and Space Manufacturing
    • 100 - 200 Employee
    • Research Developer / NextGen
      • Aug 2009 - Nov 2009

      Researched and helped develop top secret project for the Department of Defense.

    • J2ME core mobile developer/BREW porting manager
      • Mar 2007 - May 2008

      Worked with renowned entrepreneur Sam Altman creating Loopt for Boost, Sprint and Verizon.

    • Lead Software Engineer
      • 2005 - Mar 2007

      San Mateo, CA Lead development for pre-iphone mobile games in BREW and J2ME, all of which were top ranked across carriers. Wrote the first cell phone raycasting engine.

    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • 2004 - 2005

      Greater Seattle Area Programmer on Shadow Ops: Red Mercury for XBox & PC.

    • Real Estate
    • 1 - 100 Employee
    • Independent Game Developer / Hobbyist
      • 1992 - 2004

      Hickory/Lenoir, North Carolina Area Designed and Developed a myriad of indie games from 286 to Pentium era. Tools used: Borland C++, DJGPP, Turbo C 3, Turbo Pascal, Visual Studio Some of the games archived at http://willperone.net/projects.php

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Cofounder
      • 1999 - 2000

      Hickory/Lenoir, North Carolina Area Helped build the first internet cafe in Hickory, NC.

Education

  • DigiPen
    Bachelor of Science (B.Sc.), Real Time Interactive Simulation (Game Development)
    2000 - 2004

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