Wiktoria Stachowska

City Coordinator - Senior Environment Level Artist at CD PROJEKT RED
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Contact Information
us****@****om
(386) 825-5501
Location
PL
Languages
  • angielski Professional working proficiency
  • polski Native or bilingual proficiency
  • niemiecki Elementary proficiency

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Bio

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Credentials

  • Cambridge English Level 2 Certificate in ESOL International (Advanced)
    Cambridge Assessment English
    Apr, 2017
    - Nov, 2024
  • 3DS Max - Professional
    Authorized Autodesk Training center
    May, 2014
    - Nov, 2024
  • 3Ds Max - Visualizations
    Authorized Autodesk Training center
    Jun, 2013
    - Nov, 2024

Experience

    • Poland
    • Computer Games
    • 700 & Above Employee
    • City Coordinator - Senior Environment Level Artist
      • Aug 2021 - Present

      - Cooperation with the leadership team to identify and solve artistic challenges including defining a stylistic vision, establishing and maintaining aesthetic standards- Mentoring and supporting a team of artists through all phases of development. Feedbacking and regularly reviewing the game for quality, visual consistency and maintenance appropriate emotions in the game world.- Maintaining art scope with focus of an ambitious quality, including refining the process for developing estimates, setting priorities, enforcing delivery of content in given time with focus on multi team dependencies, planning milestones, setting quality criteria and definition of done.- Working with other leaders and producers to support collaboration across concept art, assets, open world, level design, animation, programming to reach project goals and offer art-driven solutions to design challenges.- Influencing the technology and tools creation to best support the artistic goals- Contributing to studio and team building efforts including team training, development and networking.- Creating my own levels in game :) Show less

    • Environment Artist / Level Artist
      • Apr 2018 - Jul 2021

      - World building in the RED Engine, developing the world from prototype to final art for both single and multiplayer- Creating high quality, 3D models for architecture, and props, taking them through the modeling and PBR texturing- Working within a team to ensure artistic unity across the game - Optimization

    • Poland
    • Entertainment Providers
    • 1 - 100 Employee
    • Speaker - Promisedland Art Festival 2022
      • Aug 2022 - Aug 2022

    • Poland
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • 3D Artist
      • Mar 2018 - Dec 2018

      - asset creation for augmented reality games in magic leap device. - asset creation for augmented reality games in magic leap device.

    • Entertainment
    • 1 - 100 Employee
    • Environment Artist / Level Artist
      • Aug 2017 - Apr 2018

      - asset and world building for canceled indie premium game - asset and world building for canceled indie premium game

  • Univcoda AS
    • Wrocław, Woj. Dolnośląskie, Polska
    • Environment Artist / Level Artist
      • Jun 2014 - Jul 2017

      - creating multiplayer games for unique own technology - Ebove virtual bikes that combine VR with real motion and social challenge - establishing the vision and artistic quality for stylized, cartoon game for VR oculus - creating a replica of a fragment of Venice in 3D for games - creating levels for downhill simulator - creating character models - creating multiplayer games for unique own technology - Ebove virtual bikes that combine VR with real motion and social challenge - establishing the vision and artistic quality for stylized, cartoon game for VR oculus - creating a replica of a fragment of Venice in 3D for games - creating levels for downhill simulator - creating character models

Education

  • University of Lower Silesia
    Master (MA), 3D Animation and VFX in the Media
    2014 - 2016
  • Academy of Fine Arts and Design in Wrocław
    Bachelor of Arts (BA), Interior Architecture
    2010 - 2013

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