Wiktor Aaron Wąsowski

Founder | Technical Artist & 3D Artist & Programmer at Unnamable Arts
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Location
PL

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Experience

    • Computer Games
    • 1 - 100 Employee
    • Founder | Technical Artist & 3D Artist & Programmer
      • Apr 2020 - Present

      As the original creator of Selenwald - the studio's debut title with its release date yet to be announced - I've spent a fair amount of time performing the entirety of programming, game design and art on my own. As the project matured, Ever since raising first funds in 2021 I've started occasionally bringing freelancers aboard to accelerate the process. I now continue to put my programming, design and art skills to use, while also directing the project whenever other people get involved. I'm also doing bizdev and work to raise the funds needed for Selenwald to be finished. My main responsibilities include: - running the company - game programming - directing and leading occasional team members or freelancers - technical art (shaders, pipeline, tool development) - 3D environment art (models, textures, procedural textures)

    • Poland
    • Computer Networking Products
    • 100 - 200 Employee
    • Unity Developer & Technical Artist
      • Jan 2018 - Sep 2021

      Throughout years I've been tending to a wide range of matters related to 3D visuals. From modelling and procedural material creation, through lookdev and lighting, to shaders and procedural mesh generation. Throughout years I've been tending to a wide range of matters related to 3D visuals. From modelling and procedural material creation, through lookdev and lighting, to shaders and procedural mesh generation.

    • United States
    • Financial Services
    • 1 - 100 Employee
    • 3D Vehicle Artist
      • Sep 2018 - Nov 2018

      Indago hired me to help with a contract work commisioned by Unity Technologies for their automotive tech demo. I was responsible for creating 3D models for a couple of vehicles. Indago hired me to help with a contract work commisioned by Unity Technologies for their automotive tech demo. I was responsible for creating 3D models for a couple of vehicles.

    • Malta
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment/Prop Artist
      • Aug 2016 - Aug 2018

      Working for cView Studios was an opportunity for me to create art for a couple of best selling AAA games and polish my skills in realistic game asset modelling. Most notably, I created some environmental pieces for two big titles by 4A Games - Metro: Exodus and Arktika 1. I also made models for Memories of Mars by Limbic Entertainment. Working for cView Studios was an opportunity for me to create art for a couple of best selling AAA games and polish my skills in realistic game asset modelling. Most notably, I created some environmental pieces for two big titles by 4A Games - Metro: Exodus and Arktika 1. I also made models for Memories of Mars by Limbic Entertainment.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • 3D Artist & Unity Developer
      • Jan 2014 - 2018
    • 3D Environment Artist & Lighting Artist & Technical Artist
      • Sep 2015 - Sep 2016
    • Canada
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist & Level Designer
      • Jan 2014 - Sep 2015

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