Wes McKiel

Senior Software Engineer at Street Smarts VR
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Location
San Antonio, Texas, United States, US

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Kyle von Bernuth

Wes took me under his wing and helped me gain a understanding of VR dev work. He was incredibly knowledgeable and knew how to explain things in a way that made the most sense. He is one of the most driven people I have ever met and someone I truly look up to. I know that whatever project Wes works on he will put his heart into it.

Andrew Lewis

Wes is one of the most intelligent and principled coworkers I've ever had the pleasure of knowing. A master of several crafts, he taught me a lot about different types of leadership and organization, while also acting as a mentor to me in my programming ventures. He approaches his work with the perfect blend of technical and creative, and he's a great mentor to everyone, including senior-level people. He has fresh and effective ideas of organization and management. He wears many hats, and wears them better that most anyone else. I can't stress enough how valuable he is. There's nobody quite like Wes!

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Credentials

  • Professional Scrum Master (PSM I)
    Scrum.org
    Dec, 2019
    - Sep, 2024
  • Professional Scrum Product Owner (PSPO I)
    Scrum.org
    Dec, 2019
    - Sep, 2024
  • ICAgile Certified Professional
    ICAgile
    Apr, 2019
    - Sep, 2024
  • Certified ScrumMaster (CSM)
    Scrum Alliance
    Apr, 2019
    - Sep, 2024
  • Unity Certified Developer
    Unity Technologies
    Mar, 2018
    - Sep, 2024

Experience

    • United States
    • Law Enforcement
    • 1 - 100 Employee
    • Senior Software Engineer
      • Oct 2022 - Present
    • United States
    • Health, Wellness & Fitness
    • Project Manager / Scrum Master / Organizational Facilitator / Unity Developer
      • Mar 2021 - Sep 2022

      Facilitated the growth of a technical startup from a team of five in possession of a rough demo to a multi-team organization with a successful MVP resulting in Department of Defense accreditation and millions of dollars worth of sales. • Trained first-time product owners and developers on the Scrum framework. Introduced patterns for group decision-making, team collaboration, and agile organizational structure. • Contributed substantially to code quality, architecture, and review processes. Authored foundational product code for the Unity game engine in C#. Show less

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Gaming Software Developer
      • Jul 2018 - Mar 2021

      Immersive learning technologist supporting clients within the US government. Created high-fidelity interaction mechanics for VR/AR training initiatives. Promoted continuous improvement of technical and creative workflows with an emphasis on Agile principles. * Leveraged the latest Unity engine features including DOTS, Unity XR, and the HD Render Pipeline, as well as Photon Bolt/PUN for multiplayer networking. * Established and curated library of reusable and extensible custom Unity components written in C# to meet the needs of clients efficiently and consistently. Show less

    • Software Development
    • 1 - 100 Employee
    • VR Designer / Lead Unity Developer
      • Jan 2016 - Jun 2018

      Chief author of cutting-edge prototype VR software tools for business-to-business distribution in the automotive sales industry. Planned and established extensible systems for use by other programmers, artists, and data entry personnel. Oversaw design of both the user interface and backend application architecture in a Unity environment. * Constructed scalable platforms for the virtual presentation of automobiles to consumers, employing both realtime rendering and panoramic stereo photography delivered using Oculus Rift and GearVR devices. * Performed the duties of a technical artist; lighting scenes, applying shaders, and modifying the rendering pipeline in order to achieve a photorealistic and performant graphical presentation. Show less

    • Real Estate
    • 1 - 100 Employee
    • Freelance Unity Developer
      • Jan 2013 - Dec 2016

      Game designer, programmer, and creative director for hire specializing in Unity development for iOS, Android, and VR platforms. Experienced with both 2D and 3D gameplay, Game Center, Google Play, IAP, GPS, and NGUI implementations leveraging C# and advanced .NET features such as LINQ. * Developed mobile applications to client specifications from concept phase to implementation, testing, and iOS App Store/Google Play deployment. Packaged milestone deliverables on schedule and consistently under budget. * Curated and integrated all game assets, including models, textures, sounds, music, and text. Performed all scripting and programming associated with the user experience from menu behaviors to game play mechanics. Show less

    • United States
    • Software Development
    • Designer / Composer / Voice Talent
      • Sep 2008 - Dec 2014

      Interactive designer and content generator for ground-breaking, multimillion-dollar educational MMO game. Guided development of foundational level design practices and game play mechanics. Developed majority of product audio content, including background music, theme songs, and voices. * Rendered early concept images and specifications to guide off-site development teams. Provided critical feedback to address development of appropriate look-and-feel for targeted end-user. * Composed and performed hundreds of original songs and personally recorded thousands of lines of spoken dialogue. Originated dozens of character voices including those of the primary characters, “Coach” and “Flea.” Show less

    • Lead Designer
      • Sep 2011 - Jul 2013

      Developed detailed specifications for a number of games and websites involved in a stealth product launch. Communicated actionable software designs by providing extensive illustrations, diagrams, charts, outlines, and other documentation. Developed detailed specifications for a number of games and websites involved in a stealth product launch. Communicated actionable software designs by providing extensive illustrations, diagrams, charts, outlines, and other documentation.

    • Lead Designer
      • Jan 2011 - Jan 2012

      Principal director in the creation of original games for social platforms. Responsible for generation and maintenance of detailed and thorough documentation. Charged with the formulation of all user interface and user experience strategies, as well as core play mechanics, game progression, and player motivation schemes. Principal director in the creation of original games for social platforms. Responsible for generation and maintenance of detailed and thorough documentation. Charged with the formulation of all user interface and user experience strategies, as well as core play mechanics, game progression, and player motivation schemes.

    • United States
    • Level Designer
      • Jan 2008 - Sep 2008

      Track designer for cutting-edge MMO racing game. Incorporated design goals of production staff in the formation of coherent, executable environment concepts based on real-world locales. Pre-rendered proposed game levels using 3D animatics and diagrams. Track designer for cutting-edge MMO racing game. Incorporated design goals of production staff in the formation of coherent, executable environment concepts based on real-world locales. Pre-rendered proposed game levels using 3D animatics and diagrams.

    • Game Designer
      • Oct 2006 - Aug 2007

      Mobile game play architect tasked with the origination and documentation of various development parameters across multiple titles. Generated product specifications through each stage of project life cycle from initial pitch to post-launch support. Responsible for certain application content including level data, graphics, and sounds. Mobile game play architect tasked with the origination and documentation of various development parameters across multiple titles. Generated product specifications through each stage of project life cycle from initial pitch to post-launch support. Responsible for certain application content including level data, graphics, and sounds.

    • Game Designer / Composer
      • Sep 2005 - Apr 2006

      Primary game designer responsible for core play mechanics and level architecture of products developed for mobile platforms. Documented working designs and guided technical implementation of key game play concepts. Examined preliminary end-user feedback and incorporated changes designed to improve consumer appeal. Primary game designer responsible for core play mechanics and level architecture of products developed for mobile platforms. Documented working designs and guided technical implementation of key game play concepts. Examined preliminary end-user feedback and incorporated changes designed to improve consumer appeal.

Education

  • University of North Texas
    Bachelor of Arts (B.A.), Radio, Television, and Film
    1998 - 2000

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