👾 Richard Warner

Lead Artist at Avalanche Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Sweden, SE

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5.0

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Bev Bush

Richard was a dedicated student with a conscientious approach to his work. He produced a professionally presented portfolio of work as part of his study and achieved a BA (Hons) Games Design degree. Richard has potential to develop his skills well in an industry environment.

Jordan Rogers

Rich is hard-working and an asset to any company he is working for. He is very reliable and works well on his own or as part of a large team. When given any task he is very thorough and I can 100% rely on him to find everything and anything even the really obscure issues.

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Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Lead Artist
      • Mar 2021 - Present

    • Senior UI Artist
      • Aug 2018 - Mar 2021

      Created layouts, mock ups and animated art assets of feature-heavy screens along with companion documentation and localisation Modelled 3D assets and constructed in-game signage Assisted with on-boarding of new members of the UI Craft within the company Established documentation pipelines within the project to be shared company wide

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • UI Artist
      • May 2017 - Aug 2018

      Building UI Design layouts to fit with current UX and design trends. Building bespoke widgets and UI based animations to fit with industry leading toolkits. Writing documentation on processes and implementation of ideas and best practices. Building UI Design layouts to fit with current UX and design trends. Building bespoke widgets and UI based animations to fit with industry leading toolkits. Writing documentation on processes and implementation of ideas and best practices.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • UI Artist
      • May 2013 - May 2017

      Responsible for Flash based widgets and animations which are used throughout the Frontend and HUD of the titles. Animations ranged from simple idle loading graphics to complex gameplay HUD elements and full screen tutorial messaging and attractive looping backgrounds for the Frontend. Other duties included building animated mockups of gameplay elements during design phase and carrying that vision over to implementation. Main focus was on producing a clean appearance of these… Show more Responsible for Flash based widgets and animations which are used throughout the Frontend and HUD of the titles. Animations ranged from simple idle loading graphics to complex gameplay HUD elements and full screen tutorial messaging and attractive looping backgrounds for the Frontend. Other duties included building animated mockups of gameplay elements during design phase and carrying that vision over to implementation. Main focus was on producing a clean appearance of these animations to fit in line with modern User Experience expectations. As well as ensuring that all languages and localisations were supported within Sony and Microsoft standards. Produced solid documentation of in house Flash pipeline to aid current and future team members. Show less Responsible for Flash based widgets and animations which are used throughout the Frontend and HUD of the titles. Animations ranged from simple idle loading graphics to complex gameplay HUD elements and full screen tutorial messaging and attractive looping backgrounds for the Frontend. Other duties included building animated mockups of gameplay elements during design phase and carrying that vision over to implementation. Main focus was on producing a clean appearance of these… Show more Responsible for Flash based widgets and animations which are used throughout the Frontend and HUD of the titles. Animations ranged from simple idle loading graphics to complex gameplay HUD elements and full screen tutorial messaging and attractive looping backgrounds for the Frontend. Other duties included building animated mockups of gameplay elements during design phase and carrying that vision over to implementation. Main focus was on producing a clean appearance of these animations to fit in line with modern User Experience expectations. As well as ensuring that all languages and localisations were supported within Sony and Microsoft standards. Produced solid documentation of in house Flash pipeline to aid current and future team members. Show less

  • Freelance
    • West Lothian
    • Freelance Designer
      • Jun 2011 - Apr 2013

      Specialising in both online and offline media where I am building a portfolio of clients. Published work includes branding for an independent games company and their first title. This title is gaining attention on high traffic sites such as Rock, Paper, Shotgun and Indie Games dot com and is due to be released in late February 2013. Other completed works include a cover for a published eBook that is available on both Amazon Books, iBooks and in print. Specialising in both online and offline media where I am building a portfolio of clients. Published work includes branding for an independent games company and their first title. This title is gaining attention on high traffic sites such as Rock, Paper, Shotgun and Indie Games dot com and is due to be released in late February 2013. Other completed works include a cover for a published eBook that is available on both Amazon Books, iBooks and in print.

    • United Kingdom
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Junior Web Developer
      • Jun 2012 - Nov 2012

      This was a client-facing role, responsible for the design and build of client websites using a variety of industry standard tools (HTML, CSS and CMS). Maintaining communication with clients for continued updates to retain high levels of customer service. Each project reached the client’s needs along with the sites own SEO goals and quality standards such as browser compatibility and mobile browsing. This was a client-facing role, responsible for the design and build of client websites using a variety of industry standard tools (HTML, CSS and CMS). Maintaining communication with clients for continued updates to retain high levels of customer service. Each project reached the client’s needs along with the sites own SEO goals and quality standards such as browser compatibility and mobile browsing.

    • Desktop Deployer
      • Nov 2011 - Apr 2012

      Working as a contractor on behalf of the NHS, this role involved rolling out desktop systems across NHS Lothian. Daily tasks include desktop deployment, installations and solving user calls to the help desk whilst specialising in Oracle SunRay. Working as a contractor on behalf of the NHS, this role involved rolling out desktop systems across NHS Lothian. Daily tasks include desktop deployment, installations and solving user calls to the help desk whilst specialising in Oracle SunRay.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • QA Tester
      • Aug 2011 - Oct 2011

      Tested Lego Harry Potter: Years 5-7 for Nintendo DS, 3DS, Sony PSP, PlayStation Vita, PC and Mac OS. This title passed submission first time and was released in November 2011. Duties included smoke testing daily builds, discussing issues found with developers, project leads, and further testing of balance within the mechanics of the game. Tested Lego Harry Potter: Years 5-7 for Nintendo DS, 3DS, Sony PSP, PlayStation Vita, PC and Mac OS. This title passed submission first time and was released in November 2011. Duties included smoke testing daily builds, discussing issues found with developers, project leads, and further testing of balance within the mechanics of the game.

  • Supanetics Ltd
    • Lancashire
    • iOS Project and Design Lead
      • May 2010 - Oct 2010

      Working on own design, Quik Fish was hand-picked out of fifty other submissions to be developed due to its casual nature and the market it was aimed for. Tasked to power the team to achieve deadline. Aimed at casual audiences, Quik Fish pitted players in to a wealth of levels and guided a school of fish through the dangerous seas using simple controls that were designed to appeal to all audiences. Working on own design, Quik Fish was hand-picked out of fifty other submissions to be developed due to its casual nature and the market it was aimed for. Tasked to power the team to achieve deadline. Aimed at casual audiences, Quik Fish pitted players in to a wealth of levels and guided a school of fish through the dangerous seas using simple controls that were designed to appeal to all audiences.

    • Retail
    • 700 & Above Employee
    • Sales Assistant
      • Sep 2007 - May 2008

      Main tasks involved customer service, following AAPEC ruling and general till usage. Maintaining GAMEs Efficiency System, weekly marketing changes and daily deliveries from warehouse. Main tasks involved customer service, following AAPEC ruling and general till usage. Maintaining GAMEs Efficiency System, weekly marketing changes and daily deliveries from warehouse.

    • Retail
    • 1 - 100 Employee
    • Sales Assistant
      • Sep 2005 - Jul 2007

      This position taught me the importance of customer relations, both face to face and over the phone. General Key tasks included till operation with PDQ machines, stock delivery check off both in hand and on system. End of day cash up and weekly in store POS changes to suit line managers and head office instructions. This position taught me the importance of customer relations, both face to face and over the phone. General Key tasks included till operation with PDQ machines, stock delivery check off both in hand and on system. End of day cash up and weekly in store POS changes to suit line managers and head office instructions.

Education

  • University of Central Lancashire
    BA (Hons), Games Design
    2008 - 2011
  • North Oxfordshire College
    BTEC National Diploma, Graphic Design
    2001 - 2005
  • Oxford & Cherwell Valley College
    BTEC, Graphic Design
    2001 - 2003
  • Chipping Norton School
    GCSE, English, Maths, Science, French
    1995 - 2000

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