Walter W.

Principal Game Designer at Brass Lion Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles Metropolitan Area

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Principal Game Designer
      • Jan 2022 - Present

    • Senior Game Designer
      • Mar 2021 - Jan 2022

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Principal Game Designer
      • May 2018 - Mar 2021

      State of Decay 2 - Daybreak (DLC): Became accustomed to the systems by applying VO and SFX to destructibles by working in UE4 Blueprints. - Zedhunter (DLC): Learned the loot system by introducing new elements in to the map. Built two new missions to explore the mission tool. State of Decay 2 - Daybreak (DLC): Became accustomed to the systems by applying VO and SFX to destructibles by working in UE4 Blueprints. - Zedhunter (DLC): Learned the loot system by introducing new elements in to the map. Built two new missions to explore the mission tool.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior Designer
      • Oct 2011 - May 2018

      Shadow of War - Worked with engineering to develop a new spawning system for large scale battles. - Built prefabs used for both Assault and Defense style gameplay in the Forts. - Developed, integrated, and maintained systems for the Assault between all disciplines. - Trained other designers to use systems built for the Assault and delegated out work. - Designed and maintained all script work pertaining to the Assault. Shadow of Mordor - Worked with engineering department to implement/improve new features for proprietary tech. - Trained new designers in tool usage and assisted designers with scripting. - Collaborated with creative director and other leads to execute events/gameplay. - Responsible for designing and implementing a main character’s quests in the story. Show less

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Level Designer
      • May 2005 - Aug 2011

      Junior Level Designer: Call of Duty 3 - Designed and implemented Falaise Road. Level Designer: James Bond: Quantum Of Solace - Designed and scripted Miami Airport & Montenegro Train. - Designed, developed and scripted achievement tracking for 360 & PS3. - Worked closely with design leads to achieve the game’s vision. Call of Duty: Black Ops - Designed and scripted events in Victor Charlie and WMD. - Creating test cases in association with other departments. - Provided feedback and support for SP and Zombies. - Worked on Kino Der Toten, Five, Ascension, Call of the Dead, Shangri-La and Moon Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Quality Assurance
      • Jul 2001 - Apr 2005

      Responsible for running multiple tests on pre-released software. Reported various malfunctions through written and verbal communication. Managed different teams through multiple testing cycles. - Mat Hoffman’s Pro BMX - Star Trek Armada II - Tony Hawk’s Pro Skater 4 - Star Wars: Jedi Knight 2 – Jedi Outcast - Soldier of Fortune II: Double Helix - Doom II - Star Wars: Jedi Knight – Jedi Academy - Day of Defeat - Vampire: The Masquerade – Bloodlines - Quake 4 - Madagascar - Doom 3 - Call of Duty: Big Red One Show less

Education

  • Crenshaw Highly Gifted Magnet High School
    1999 - 2000

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