Vong Pha
3D Artist at ForwardXP- Claim this Profile
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Topline Score
Bio
Joshua Page
Vong was able to produce some amazing art assets for an unreleased product of ours with minimal guidance that exceeded our expectations and stayed true to the art direction.
Marc Mixon
I had the distinct pleasure of producing Moji Time, an android game on which Vong worked as an artist. He consistently created high quality art within milestone deadlines. Vong always maintained a positive attitude which made him very easy to work with.
Joshua Page
Vong was able to produce some amazing art assets for an unreleased product of ours with minimal guidance that exceeded our expectations and stayed true to the art direction.
Marc Mixon
I had the distinct pleasure of producing Moji Time, an android game on which Vong worked as an artist. He consistently created high quality art within milestone deadlines. Vong always maintained a positive attitude which made him very easy to work with.
Joshua Page
Vong was able to produce some amazing art assets for an unreleased product of ours with minimal guidance that exceeded our expectations and stayed true to the art direction.
Marc Mixon
I had the distinct pleasure of producing Moji Time, an android game on which Vong worked as an artist. He consistently created high quality art within milestone deadlines. Vong always maintained a positive attitude which made him very easy to work with.
Joshua Page
Vong was able to produce some amazing art assets for an unreleased product of ours with minimal guidance that exceeded our expectations and stayed true to the art direction.
Marc Mixon
I had the distinct pleasure of producing Moji Time, an android game on which Vong worked as an artist. He consistently created high quality art within milestone deadlines. Vong always maintained a positive attitude which made him very easy to work with.
Experience
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ForwardXP
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United States
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Software Development
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1 - 100 Employee
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3D Artist
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Mar 2019 - Present
• Creation of interactive 3D models for VR training experiences on Oculus Quest 2. • Assist in research and development of materials, effects, and pipeline workflows. • Help with onboarding new artists and developers with technical support and art guidance. • Creation of interactive 3D models for VR training experiences on Oculus Quest 2. • Assist in research and development of materials, effects, and pipeline workflows. • Help with onboarding new artists and developers with technical support and art guidance.
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Tiger Byte Studios
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United States
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Computer Games
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1 - 100 Employee
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Contract 3D Artist
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Jun 2018 - Nov 2018
• Developed mobile grade hard surface vehicles, buildings, and terrain on the Unity platform. • Contributed to look development of Vantage prototype. • Researched third-party tools to assist with development pipelines. • Established technical specifications for the art creation process with engineering and design. • Developed mobile grade hard surface vehicles, buildings, and terrain on the Unity platform. • Contributed to look development of Vantage prototype. • Researched third-party tools to assist with development pipelines. • Established technical specifications for the art creation process with engineering and design.
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Spider and Company
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Fargo, North Dakota Area
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Freelance Blender Technical Artist
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Nov 2013 - Jan 2014
• Altered existing third-party rig for fur and muscle controls in Blender 2.49. • Altered existing third-party rig for fur and muscle controls in Blender 2.49.
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Education
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SMU Guildhall
Master's in Interactive Technology, Art Creation -
Minnesota State University, Moorhead
Bachelor of Science (B.S.), Graphic Communication, 3D Emphasis -
Ritsumeikan Asia Pacific University
Certificate, Asian Pacific Studies