Vladyslav Bieliaiev
Co-creator and mentor of the Narrative Design course for SKVOT school. at SKVOT- Claim this Profile
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Russian Native or bilingual proficiency
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Ukrainian Native or bilingual proficiency
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English Full professional proficiency
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Bio
Anna Novikova
Learning from Vladyslav was an invaluable and inspiring experience. His ability to explain intricate ideas in a captivating manner, combined with his supportive approach, creates a nurturing and growth-oriented atmosphere. Vladyslav goes beyond theory by incorporating real-world examples and practical exercises, enhancing students' understanding and fostering their creativity. Studying under Vladyslav's guidance provides a strong foundation for those starting their narrative design and storytelling careers.
LinkedIn User
I know Vladyslav firsthand as the prominent narrative designer because we worked together shoulder to shoulder in Dreamate studio on the same project - role-play RPG in a classic style, like Divinity or Arcanum. As you can guess, it is a really serious challenge that requires huge versatile expertise as well as confident diverse experience in the story-driven games sphere. Vladyslav exemplary copes with these sophisticated tasks, delighting us and our future players with a non-standard plot, exciting and extraordinary quests, alive and so emotionally rich dialogues. I would especially point up the memorable and terrific cutscenes and cinematics of his authorship which will certainly become the highlight of the project.
Anna Novikova
Learning from Vladyslav was an invaluable and inspiring experience. His ability to explain intricate ideas in a captivating manner, combined with his supportive approach, creates a nurturing and growth-oriented atmosphere. Vladyslav goes beyond theory by incorporating real-world examples and practical exercises, enhancing students' understanding and fostering their creativity. Studying under Vladyslav's guidance provides a strong foundation for those starting their narrative design and storytelling careers.
LinkedIn User
I know Vladyslav firsthand as the prominent narrative designer because we worked together shoulder to shoulder in Dreamate studio on the same project - role-play RPG in a classic style, like Divinity or Arcanum. As you can guess, it is a really serious challenge that requires huge versatile expertise as well as confident diverse experience in the story-driven games sphere. Vladyslav exemplary copes with these sophisticated tasks, delighting us and our future players with a non-standard plot, exciting and extraordinary quests, alive and so emotionally rich dialogues. I would especially point up the memorable and terrific cutscenes and cinematics of his authorship which will certainly become the highlight of the project.
Anna Novikova
Learning from Vladyslav was an invaluable and inspiring experience. His ability to explain intricate ideas in a captivating manner, combined with his supportive approach, creates a nurturing and growth-oriented atmosphere. Vladyslav goes beyond theory by incorporating real-world examples and practical exercises, enhancing students' understanding and fostering their creativity. Studying under Vladyslav's guidance provides a strong foundation for those starting their narrative design and storytelling careers.
LinkedIn User
I know Vladyslav firsthand as the prominent narrative designer because we worked together shoulder to shoulder in Dreamate studio on the same project - role-play RPG in a classic style, like Divinity or Arcanum. As you can guess, it is a really serious challenge that requires huge versatile expertise as well as confident diverse experience in the story-driven games sphere. Vladyslav exemplary copes with these sophisticated tasks, delighting us and our future players with a non-standard plot, exciting and extraordinary quests, alive and so emotionally rich dialogues. I would especially point up the memorable and terrific cutscenes and cinematics of his authorship which will certainly become the highlight of the project.
Anna Novikova
Learning from Vladyslav was an invaluable and inspiring experience. His ability to explain intricate ideas in a captivating manner, combined with his supportive approach, creates a nurturing and growth-oriented atmosphere. Vladyslav goes beyond theory by incorporating real-world examples and practical exercises, enhancing students' understanding and fostering their creativity. Studying under Vladyslav's guidance provides a strong foundation for those starting their narrative design and storytelling careers.
LinkedIn User
I know Vladyslav firsthand as the prominent narrative designer because we worked together shoulder to shoulder in Dreamate studio on the same project - role-play RPG in a classic style, like Divinity or Arcanum. As you can guess, it is a really serious challenge that requires huge versatile expertise as well as confident diverse experience in the story-driven games sphere. Vladyslav exemplary copes with these sophisticated tasks, delighting us and our future players with a non-standard plot, exciting and extraordinary quests, alive and so emotionally rich dialogues. I would especially point up the memorable and terrific cutscenes and cinematics of his authorship which will certainly become the highlight of the project.
Experience
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SKVOT
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Ukraine
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E-learning
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1 - 100 Employee
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Co-creator and mentor of the Narrative Design course for SKVOT school.
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Dec 2022 - Present
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Dreamate
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Ukraine
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Computer Games
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1 - 100 Employee
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Narrative Designer
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Mar 2022 - Present
𝐍𝐞𝐰 𝐀𝐫𝐜 𝐋𝐢𝐧𝐞 - Quest design - Engine Tools Design (Unreal Engine 5) for narrative and cinematic designers - Setting development and worldbuilding - Creating and maintaining the global storyline - Writing interactive dialogues - Writing in-game texts (documents, trivia, barks, etc.) - Quest design (non-linear RPG) - Quest implementation in Unreal Engine 5 - Creating and maintaining information flow (exposition) for the global story - Creating and maintaining narrative design documentation for the game - Creating character profiles for narrative designers and artists - Creating location concepts for level designers and artists - Research Show less
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4A Games
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Malta
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Computer Games
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200 - 300 Employee
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Senior Game Designer
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Aug 2021 - Apr 2022
- Creating quests' flow - Working with cinematic designers - Creating quests' flow - Working with cinematic designers
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GSC Game World
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Ukraine
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Computer Games
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200 - 300 Employee
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Narrative Designer/Lead Writer
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2020 - Aug 2021
𝐒.𝐓.𝐀.𝐋.𝐊.𝐄.𝐑. 2: 𝐇𝐞𝐚𝐫𝐭 𝐨𝐟 𝐂𝐡𝐨𝐫𝐧𝐨𝐛𝐲𝐥 - Main storyline development - Participation in hiring new team members - Leading and directing a team of writers - Mentoring new team members - Engine tools design for narrative and cinematic designers - Expanding setting and lore from the established IP - Character development - Creating complex non-linear open-world quests - Quest design - Quest and dialogue scripting in Unreal Engine - Creative writing - Scriptwriting (cinematics) - Creating and maintaining narrative and quest design documentation for the game - Working with voice actors - Directing motion capture sessions for cinematics production - Research Show less
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Whaleapp LTD
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Israel
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Computer Games
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100 - 200 Employee
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Narrative Designer
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Sep 2019 - 2020
- Writing in-game texts (dialogues, pop-up messages, descriptions) - Creating and pitching location designs for mobile games - Creating character profiles - Collaborating with concept artists - Creating storylines for mobile games - Writing in-game texts (dialogues, pop-up messages, descriptions) - Creating and pitching location designs for mobile games - Creating character profiles - Collaborating with concept artists - Creating storylines for mobile games
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Frogwares
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Ukraine
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Computer Games
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1 - 100 Employee
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Quest Designer
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Feb 2018 - Jul 2019
𝐓𝐡𝐞 𝐒𝐢𝐧𝐤𝐢𝐧𝐠 𝐂𝐢𝐭𝐲 - Designing investigation plots for an open-world game "The Sinking City" - Creating complex non-linear detective quests - Outlining and creating visual schemes for plot and narrative information - Creating Open-World content - Participation in design and implementation of new game features - Visual scripting in Unreal Engine 4 - Level Design using Unreal Engine 4 - Participation in the creation of the global storyline - Creating and maintaining narrative and quest design documentation for the game - Developing a quest creation process for a new game. - Taking an active part in the game prototyping and debugging - Actively cooperating with other team members during the development process - Coaching on screenwriting and narrative design 𝐒𝐡𝐞𝐫𝐥𝐨𝐜𝐤 𝐇𝐨𝐥𝐦𝐞𝐬: 𝐂𝐡𝐚𝐩𝐭𝐞𝐫 𝐎𝐧𝐞 - Character research - Quest storylines development - In-engine quest implementation - Creating and maintaining quest documentation and character profiles - Research Show less
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Burning Daylight
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Kyiv, Ukraine
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Narrative Designer
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2016 - 2018
- Creating game concepts and mechanics for various mobile games. - Writing an in-game narrative. - Creating and maintaining game design and narrative documentation. - Creating character descriptions for concept artists and 3d artists. - Creating game concepts and mechanics for various mobile games. - Writing an in-game narrative. - Creating and maintaining game design and narrative documentation. - Creating character descriptions for concept artists and 3d artists.
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Senior Engineer
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Aug 2014 - Aug 2015
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Education
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Nacional'nij Universitet 'Kievo-Mogiljans'ka Akademija'
Master's degree, Physics