Vladyslav Bieliaiev

Co-creator and mentor of the Narrative Design course for SKVOT school. at SKVOT
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Contact Information
us****@****om
(386) 825-5501
Location
Kyiv, Kyiv City, Ukraine, UA
Languages
  • Russian Native or bilingual proficiency
  • Ukrainian Native or bilingual proficiency
  • English Full professional proficiency

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Anna Novikova

Learning from Vladyslav was an invaluable and inspiring experience. His ability to explain intricate ideas in a captivating manner, combined with his supportive approach, creates a nurturing and growth-oriented atmosphere. Vladyslav goes beyond theory by incorporating real-world examples and practical exercises, enhancing students' understanding and fostering their creativity. Studying under Vladyslav's guidance provides a strong foundation for those starting their narrative design and storytelling careers.

LinkedIn User

I know Vladyslav firsthand as the prominent narrative designer because we worked together shoulder to shoulder in Dreamate studio on the same project - role-play RPG in a classic style, like Divinity or Arcanum. As you can guess, it is a really serious challenge that requires huge versatile expertise as well as confident diverse experience in the story-driven games sphere. Vladyslav exemplary copes with these sophisticated tasks, delighting us and our future players with a non-standard plot, exciting and extraordinary quests, alive and so emotionally rich dialogues. I would especially point up the memorable and terrific cutscenes and cinematics of his authorship which will certainly become the highlight of the project.

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Experience

    • Ukraine
    • E-learning
    • 1 - 100 Employee
    • Co-creator and mentor of the Narrative Design course for SKVOT school.
      • Dec 2022 - Present

    • Ukraine
    • Computer Games
    • 1 - 100 Employee
    • Narrative Designer
      • Mar 2022 - Present

      𝐍𝐞𝐰 𝐀𝐫𝐜 𝐋𝐢𝐧𝐞 - Quest design - Engine Tools Design (Unreal Engine 5) for narrative and cinematic designers - Setting development and worldbuilding - Creating and maintaining the global storyline - Writing interactive dialogues - Writing in-game texts (documents, trivia, barks, etc.) - Quest design (non-linear RPG) - Quest implementation in Unreal Engine 5 - Creating and maintaining information flow (exposition) for the global story - Creating and maintaining narrative design documentation for the game - Creating character profiles for narrative designers and artists - Creating location concepts for level designers and artists - Research Show less

    • Malta
    • Computer Games
    • 200 - 300 Employee
    • Senior Game Designer
      • Aug 2021 - Apr 2022

      - Creating quests' flow - Working with cinematic designers - Creating quests' flow - Working with cinematic designers

    • Ukraine
    • Computer Games
    • 200 - 300 Employee
    • Narrative Designer/Lead Writer
      • 2020 - Aug 2021

      𝐒.𝐓.𝐀.𝐋.𝐊.𝐄.𝐑. 2: 𝐇𝐞𝐚𝐫𝐭 𝐨𝐟 𝐂𝐡𝐨𝐫𝐧𝐨𝐛𝐲𝐥 - Main storyline development - Participation in hiring new team members - Leading and directing a team of writers - Mentoring new team members - Engine tools design for narrative and cinematic designers - Expanding setting and lore from the established IP - Character development - Creating complex non-linear open-world quests - Quest design - Quest and dialogue scripting in Unreal Engine - Creative writing - Scriptwriting (cinematics) - Creating and maintaining narrative and quest design documentation for the game - Working with voice actors - Directing motion capture sessions for cinematics production - Research Show less

    • Israel
    • Computer Games
    • 100 - 200 Employee
    • Narrative Designer
      • Sep 2019 - 2020

      - Writing in-game texts (dialogues, pop-up messages, descriptions) - Creating and pitching location designs for mobile games - Creating character profiles - Collaborating with concept artists - Creating storylines for mobile games - Writing in-game texts (dialogues, pop-up messages, descriptions) - Creating and pitching location designs for mobile games - Creating character profiles - Collaborating with concept artists - Creating storylines for mobile games

    • Ukraine
    • Computer Games
    • 1 - 100 Employee
    • Quest Designer
      • Feb 2018 - Jul 2019

      𝐓𝐡𝐞 𝐒𝐢𝐧𝐤𝐢𝐧𝐠 𝐂𝐢𝐭𝐲 - Designing investigation plots for an open-world game "The Sinking City" - Creating complex non-linear detective quests - Outlining and creating visual schemes for plot and narrative information - Creating Open-World content - Participation in design and implementation of new game features - Visual scripting in Unreal Engine 4 - Level Design using Unreal Engine 4 - Participation in the creation of the global storyline - Creating and maintaining narrative and quest design documentation for the game - Developing a quest creation process for a new game. - Taking an active part in the game prototyping and debugging - Actively cooperating with other team members during the development process - Coaching on screenwriting and narrative design 𝐒𝐡𝐞𝐫𝐥𝐨𝐜𝐤 𝐇𝐨𝐥𝐦𝐞𝐬: 𝐂𝐡𝐚𝐩𝐭𝐞𝐫 𝐎𝐧𝐞 - Character research - Quest storylines development - In-engine quest implementation - Creating and maintaining quest documentation and character profiles - Research Show less

  • Burning Daylight
    • Kyiv, Ukraine
    • Narrative Designer
      • 2016 - 2018

      - Creating game concepts and mechanics for various mobile games. - Writing an in-game narrative. - Creating and maintaining game design and narrative documentation. - Creating character descriptions for concept artists and 3d artists. - Creating game concepts and mechanics for various mobile games. - Writing an in-game narrative. - Creating and maintaining game design and narrative documentation. - Creating character descriptions for concept artists and 3d artists.

    • Senior Engineer
      • Aug 2014 - Aug 2015

Education

  • Nacional'nij Universitet 'Kievo-Mogiljans'ka Akademija'
    Master's degree, Physics
    2007 - 2015

Community

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