Влад Ковалиу

Lead 3d Generalist at White Sharx
  • Claim this Profile
Contact Information
Location
Minsk, Minsk, Belarus, BY

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • Lead 3d Generalist
      • Apr 2023 - Present

    • 3D Generalist
      • Jan 2023 - Apr 2023

    • Belarus
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2021 - Nov 2022
    • Lead Artist
      • May 2022 - Oct 2022
    • 3D Artist
      • Dec 2018 - Dec 2020

      Search references. Preparing packages in unity, setting objects, lighting, post processing, baking. Modeling high poly and low poly objects. Create UV mapping. Baking texture maps. Texturing in Substance Painter. Rigging and skinning models. Creation of skeletal animation, creation of animation on form keys, creation of simulation in blender 3d Search references. Preparing packages in unity, setting objects, lighting, post processing, baking. Modeling high poly and low poly objects. Create UV mapping. Baking texture maps. Texturing in Substance Painter. Rigging and skinning models. Creation of skeletal animation, creation of animation on form keys, creation of simulation in blender 3d

    • 3D Artist
      • May 2017 - May 2018

      Collect references by description. Modeling of low-poly objects and objects of the environment, according to a given style. Create UV mapping. Texturing in Substance Painter. Rigging and skinning models. Creating skeletal animation. Checking models in the Unity engine Collect references by description. Modeling of low-poly objects and objects of the environment, according to a given style. Create UV mapping. Texturing in Substance Painter. Rigging and skinning models. Creating skeletal animation. Checking models in the Unity engine

Education

  • Polessky State University
    Bachelor's degree, Information technology financial and credit systems
    2014 - 2018

Community

You need to have a working account to view this content. Click here to join now