Vladislav Karnomazov

Middle Technical Artist 3d at Stark Games
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Contact Information
us****@****om
(386) 825-5501
Location
Tbilisi, Georgia, GE

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Bio

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Experience

    • Belarus
    • Computer Games
    • 1 - 100 Employee
    • Middle Technical Artist 3d
      • Jun 2023 - Present

      At this job, I work in two engines at once, but mainly in Unity, and also collect Playable Ads in Cosmos Creator. I work with layout (layout of windows and popups according to the layout). I create a variety of animations, both in UI and for 3d models. I create visual effects for the UI using a particle system, as well as shaders in the Shader Graph package. I create a technical task for the programmer for further work with graphics, and also add edits in the code that do not affect the architecture of the project. For example, you need to correct the display of progress bars, or add a setting for displaying some elements for configs. Show less

    • Georgia
    • Computer Games
    • Digital Artist
      • Feb 2023 - Jun 2023

      I worked in this company like artist generalist, creating vfx, layouting UI, creating UI, creating 3d and 2d art, creating animation, work with optimisation I worked in this company like artist generalist, creating vfx, layouting UI, creating UI, creating 3d and 2d art, creating animation, work with optimisation

    • Cyprus
    • Computer Games
    • 200 - 300 Employee
    • Middle Technical Artist
      • Jun 2022 - Feb 2023

      I work in the Clockmaker's livops team, I set up the balance, cut and layout the UI, monitor optimization, run AB tests, fix bugs, consult artists, animators and programmers, set them tasks. I work in the Clockmaker's livops team, I set up the balance, cut and layout the UI, monitor optimization, run AB tests, fix bugs, consult artists, animators and programmers, set them tasks.

    • Kazakhstan
    • IT Services and IT Consulting
    • 100 - 200 Employee
    • Technical Artist/VFX Artist/2D Animator
      • Dec 2021 - May 2022

      I worked doing a variety of tasks, assembling scenes, creating effects, creating animations, including bone, optimizing assets, working with light, working with scripts: revision, small editing, editing and slicing assets for scenes and for UI. I worked doing a variety of tasks, assembling scenes, creating effects, creating animations, including bone, optimizing assets, working with light, working with scripts: revision, small editing, editing and slicing assets for scenes and for UI.

    • Netherlands
    • Entertainment Providers
    • 700 & Above Employee
    • UI Technical Artist/UI Animator
      • Oct 2021 - Jan 2022

      I was engaged in cutting in Photoshop and layout of the interface in Unity, creating interface animations. I was engaged in cutting in Photoshop and layout of the interface in Unity, creating interface animations.

    • Cyprus
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Technical Artist
      • Sep 2020 - Oct 2021

      He started his career with this vacancy, was engaged in cutting, layout of 2d art, was engaged in remote disk management, worked with documentation for artists, as well as third-party information resources, collected scenes, was engaged in project optimization. He started his career with this vacancy, was engaged in cutting, layout of 2d art, was engaged in remote disk management, worked with documentation for artists, as well as third-party information resources, collected scenes, was engaged in project optimization.

Education

  • Самарский Государственный Аэрокосмический Университет
    Диплом специалиста по инженерной специальности, Радиотехника
    2015 - 2022

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