Vladerosh AI

AI Wizard || Customer Success Specialist & AI Artist at Scenario
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Contact Information
Location
Dnipro, Dnipropetrovsk, Ukraine, UA
Languages
  • Русский Native or bilingual proficiency
  • Украинский Full professional proficiency
  • English Limited working proficiency

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Credentials

  • 2D Game Design and Development Essential Training
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Become a Unity 2D Developer
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Careers in the Game Industry
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Learning Unity 2D Scripting
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Learning Unity 2D Sprites
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Start Your Own Game Company with John Romero
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Unity 5: 2D Building a Tile Map Editor
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Unity 5: 2D Building an Adventure Game
    LinkedIn
    Mar, 2018
    - Sep, 2024
  • Unity 5: 2D Level Design
    LinkedIn
    Mar, 2018
    - Sep, 2024

Experience

    • Hong Kong
    • Software Development
    • 1 - 100 Employee
    • AI Wizard || Customer Success Specialist & AI Artist
      • Feb 2023 - Present

      Сreating impressive demonstrations of the possibilities of generative AI in workflows. Look on https://twitter.com/vladerosh_ai Consulting, creating tutorials, and educational articles. Сreating impressive demonstrations of the possibilities of generative AI in workflows. Look on https://twitter.com/vladerosh_ai Consulting, creating tutorials, and educational articles.

    • Full development cycle
      • Jun 2019 - Present

      The full game development cycle: hybrid hyper-casual games The full game development cycle: hybrid hyper-casual games

    • Estonia
    • Information Technology & Services
    • 1 - 100 Employee
    • Game Producer
      • Dec 2020 - May 2021

      - Producing an ambitious project for the India market - Card games (analogue of Slotomania)

    • Senior Game Designer
      • Jun 2020 - Dec 2020

      Mass creation of game design documentation and mockups for bonus/mini-games

    • Full development cycle
      • Jun 2019 - Aug 2020

      Full production cycle of children's cartoon series. Pilot series: Full production cycle of children's cartoon series. Pilot series:

    • Ninja Game Designer
      • Apr 2011 - Jun 2019

      Parallel to the work of a game designer, there is a hobby: game design. Helps to look at the tasks on the part of the developer / artist / animator, and not just the game designer. Parallel to the work of a game designer, there is a hobby: game design. Helps to look at the tasks on the part of the developer / artist / animator, and not just the game designer.

    • Retail Office Equipment
    • 1 - 100 Employee
    • Lead Game Designer
      • Oct 2018 - May 2019

      Idle Mobile f2p MMO - Analysis of competitors' features and their adaptation to the project - Create design documentation - Mockups Idle Mobile f2p MMO - Analysis of competitors' features and their adaptation to the project - Create design documentation - Mockups

    • Nigeria
    • Computer Games
    • Senior Game Designer
      • Oct 2016 - Sep 2018

      Product Management Social slot games - Creation of slots conception and documentation - Task requirements development - Slots motion design mockups - Maintaining of tasks - Communication with artists and programmers RU: Продакт менеджмент - игры эксперимента: Сити билдер - Слоты. Мы и конкуренты (King, Big Fish, Huuuge) выяснили что ниша слабо скейлится. Product Management Social slot games - Creation of slots conception and documentation - Task requirements development - Slots motion design mockups - Maintaining of tasks - Communication with artists and programmers RU: Продакт менеджмент - игры эксперимента: Сити билдер - Слоты. Мы и конкуренты (King, Big Fish, Huuuge) выяснили что ниша слабо скейлится.

    • Ukraine
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Senior Game Designer
      • Jun 2016 - Oct 2016

      For Slots-type projects: - Creation of concepts and documentation - Create and control tasks - Create animated mock ups and motion design - Carrying out these projects in production: graphic design, implementation, game mechanics, game logic, game flow, within the framework of compliance with the selected style and script. - Independent decision-making in the management of the aforementioned projects. For Slots-type projects: - Creation of concepts and documentation - Create and control tasks - Create animated mock ups and motion design - Carrying out these projects in production: graphic design, implementation, game mechanics, game logic, game flow, within the framework of compliance with the selected style and script. - Independent decision-making in the management of the aforementioned projects.

    • Israel
    • Computer Games
    • 700 & Above Employee
    • Game designer
      • Sep 2013 - May 2016

      Creating over 70 (realised slots) technical and project documentation. For Slotomania and Caesars Casino projects - Creating concepts for themes, features and bonus games. - Analytics of gambling games field - Mockups, mobile mockups (I worked instead of the art department for the seven game designers) - Motion Design (Animation mockups) Creation of a PRD documentation flow for loading a content production factory (8-10 commands) Creating over 70 (realised slots) technical and project documentation. For Slotomania and Caesars Casino projects - Creating concepts for themes, features and bonus games. - Analytics of gambling games field - Mockups, mobile mockups (I worked instead of the art department for the seven game designers) - Motion Design (Animation mockups) Creation of a PRD documentation flow for loading a content production factory (8-10 commands)

    • Game designer
      • Apr 2011 - Aug 2013

      Design documentation creating - Scenarios preparation, writing dialogues - Levels scripting - Calculation of the game balance Game design and level design, script, dialogues. Casual games at the junction of a subspecies of the time management genre: Rescue Team + Hotel Mogul Design documentation creating - Scenarios preparation, writing dialogues - Levels scripting - Calculation of the game balance Game design and level design, script, dialogues. Casual games at the junction of a subspecies of the time management genre: Rescue Team + Hotel Mogul

    • Branch manager
      • Mar 2007 - Mar 2011

      Branch management- Additional duties: - Project Manager - Human Resources - Teaching online courses for Fill-Artists - 2D\3D Animator and Fill-Artist of classic animation.Studio branch management, search and training of remote employees - pour artists (Flash, Animo). Animations of translations on 3D MAX

    • 2D\3D Animator
      • Jan 2005 - Feb 2007

      2D\3D Animator and Fill-Artist of classic animation.

Education

  • Radio Devices Construction College.
    Secondary special education., Metal Machining on automatic lines.
    1993 - 1997

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