Vlad Alexandru

Game Designer at Ten Square Games
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Contact Information
us****@****om
(386) 825-5501
Location
Bucharest, Romania, RO
Languages
  • English Professional working proficiency
  • Romanian Native or bilingual proficiency

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Bio

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Experience

    • Poland
    • Computer Games
    • 200 - 300 Employee
    • Game Designer
      • Nov 2021 - Present

      Improving base KPI's by doing market analysis and looking at player needs. Paving out new in game monetization opportunities for other projects in the firm. Creating and implementing new F2P mechanics into the product. Creating and implementing new main game content. Collaborating with other teams to implement seasonal content. Improving base KPI's by doing market analysis and looking at player needs. Paving out new in game monetization opportunities for other projects in the firm. Creating and implementing new F2P mechanics into the product. Creating and implementing new main game content. Collaborating with other teams to implement seasonal content.

    • France
    • Computer Games
    • 700 & Above Employee
    • Game Designer
      • Jan 2021 - Nov 2021

      Assisted with content delivery on multiple project over a short period of time.Constant communication within studios to make sure the requirements for the products are met.Gathering and analyzing feedback from professional players and colleagues by participating inweekly play sessions.Creating documentation and implementing content for new season passes.Creating new mechanics and gameplay elements inside the editor.

    • Game Designer
      • Jan 2021 - Mar 2021

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Game Designer
      • Jan 2020 - Dec 2020

      Established documents outlining concept, art, deliverable specifications, game flow charts andoverall content to help keep projects moving and teams working together cohesively.Communicated with art, production and programming teams to design innovative game elementsand optimize quality for better player experiences.Followed specifications and technical limitations when designing to meet established design andgameplay objectives.Prioritized tasks and carefully managed time to consistently meet delivery dates. Show less

    • Community Manager
      • Jul 2020 - Oct 2020

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Volunteer Staff
      • Jan 2018 - Dec 2019

      Creating and communicating requirements for event partners. Managing logistics and resolving problems appearing on site. Acting as admin or moderator for ongoing events. Keeping in touch with the communities to stay relevant to the changing market. Actively participating at community gatherings making sure the events and plans are well known by all the important players. Creating and communicating requirements for event partners. Managing logistics and resolving problems appearing on site. Acting as admin or moderator for ongoing events. Keeping in touch with the communities to stay relevant to the changing market. Actively participating at community gatherings making sure the events and plans are well known by all the important players.

    • France
    • Computer Games
    • 700 & Above Employee
    • Game Tester
      • Jun 2017 - Nov 2017

      Investigated malfunctions of in-game products, tracking issues to discover root causes and possible corrective measures. Collaborated with team members to test multi-player content during quality assurance tasks. Wrote and submitted comprehensive bug reports, providing details on factors such as ease of replication, severity and other metrics. Followed procedural protocols for determining content functionality and quality. Investigated malfunctions of in-game products, tracking issues to discover root causes and possible corrective measures. Collaborated with team members to test multi-player content during quality assurance tasks. Wrote and submitted comprehensive bug reports, providing details on factors such as ease of replication, severity and other metrics. Followed procedural protocols for determining content functionality and quality.

Community

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