Vivien Miniussi

Sr Software Engineer at Marble
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Brunoy, Île-de-France, France, FR

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • France
    • Software Development
    • 1 - 100 Employee
    • Sr Software Engineer
      • May 2023 - Present

      Paris, Île-de-France, France

    • France
    • Computer and Network Security
    • 100 - 200 Employee
    • Sr Software Engineer
      • Jan 2021 - Apr 2023

      Paris, Île-de-France, France

    • France
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Software Engineer
      • May 2019 - Dec 2019

      Région de Paris, France What happened in 2019? Short but great experience at ShamanX in product ownership with an efficient team which loves scrum by the book. We took the risk of choosing Flutter for our cross-platform app. It was the right choice. Flutter is mature, well supported and the learning curve is surprisingly smooth. On the backend side, i discovered that the integration of kubernetes in the Google Cloud Platform surpasses the other cloud providers.

    • France
    • Motor Vehicle Manufacturing
    • 1 - 100 Employee
    • Sr Software Engineer
      • Feb 2016 - Apr 2019

      Deep involvement in a cross-functional team: hardware, backend, infrastructure, data-science, app... High Quality iOS app (CI/CD, unit and functional tests, Reactive programming, MVVM code, advanced Bluetooth LE protocols). I worked with data scientists (Python/pandas) on cool datasets (car data, IMU, Open Street Map), and backend specialists on microservices. More precisely: - a lot of fun with Open Street Map dataset (OSM) and the marvelous OSRM for map-matching. -… Show more Deep involvement in a cross-functional team: hardware, backend, infrastructure, data-science, app... High Quality iOS app (CI/CD, unit and functional tests, Reactive programming, MVVM code, advanced Bluetooth LE protocols). I worked with data scientists (Python/pandas) on cool datasets (car data, IMU, Open Street Map), and backend specialists on microservices. More precisely: - a lot of fun with Open Street Map dataset (OSM) and the marvelous OSRM for map-matching. - Mapbox and Tippecanoe are great tools which give impressive results with large dataset - a step towards backend development: kubernetes, microservice in c++/java - data-science support: python, pandas - Modern continuous integration and continuous deployment using gitlab - some front end with modern stack : es6/webpack, single page application (react, vue.js) iOS: - fastlane and some nice integration tests using automated testing Show less

    • Solo Entrepreneur -
      • Oct 2012 - Jan 2019

      54 rue de la Solidarité, 93100 Montreuil Developer and Editor of Casa Designer (iPad AppStore). Casa Designer is a 3D build & design app which enables you to create, furnish and decorate your home.

    • France
    • Software Development
    • 1 - 100 Employee
    • Software Engineer
      • Aug 2009 - Aug 2013

      Conception and development of Home Design 3D, the first 3D architecture software for iPad and iPhone. I wrote most of the code and specifications. Great commercial success. C++, Objective C, iOS. Team size: 3 devs.

    • Software Developer
      • Aug 2007 - Aug 2009

      I was in charge of most of the Software architecture, advanced geometry generation, floor plan rendering. Products names: Archi Easy and Architecture d'intérieur 3D (PC). C++, Windows, Lamp. Team size: 8 devs.

    • France
    • Software Development
    • 1 - 100 Employee
    • Junior GUI Software Engineer
      • Feb 2005 - Aug 2007

      Hired to develop a testing software for a 3d engine, I ended up developing the entire GUI of a 3D architecture software. I also developed the floor plan renderer (2d engine), and the load save system... The product was a commercial success: D&Co (PC, 2008) Delphi 7, Windows. Team size: 4 devs.

    • Self-educated
      • Jan 2000 - Jan 2005

      I built a lot of small projects in this period, alone or with a friend. One of them was in production in an Internet cafe! Zhlt launcher (utility for Half-life modding) was published in 2001. The technologies I used were Pascal, Delphi 7, PHP, Vanilla JS, Win32 API, .Net & C#, LAMP stack.

Education

  • Autodidacte

Community

You need to have a working account to view this content. Click here to join now