Victoria Shatokhina

2D Artist (Middle) at Belka Games
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Contact Information
us****@****om
(386) 825-5501
Location
Herceg-Novi, Montenegro, ME
Languages
  • English Professional working proficiency
  • Russian Native or bilingual proficiency
  • Spanish Elementary proficiency

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Alexander Pugachev

I was lucky enough to work with Victoria on a personal project. Vika showed incredible attention to detail. She consistently went above and beyond my expectations helping to make my ideas real and improve them. Not only does Victoria has exceptional artistic skills, but she also has a great ability to communicate and work collaboratively. She was always open to feedback and constructive criticism, taking direction with ease. Overall, I highly recommend Vika for any project that requires an artist with both excellent technical skills and a fantastic work ethic. I have no doubt that she will be a valuable teammate, and her contributions will help to elevate the final product to new heights.

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Experience

    • Cyprus
    • Computer Games
    • 200 - 300 Employee
    • 2D Artist (Middle)
      • Aug 2023 - Present

      Working as a 2D Artist as a part of Bermuda Adventures team. Working as a 2D Artist as a part of Bermuda Adventures team.

    • Writing and Editing
    • 700 & Above Employee
    • Freelance 2D Artist
      • Sep 2022 - Aug 2023

      During the period of my freelance career, I was able to work as: - Senior 2D Artist on Voiders, PC/mobile Hero Based PVP/PVE Shooter (concepts and final render for screens, props, illustrations, environments), - Concept Artist on Voiders for Mirball Animation Studio, - Senior 2D Artist on Heroes of Loop mobile game (characters and environments), - Senior 2D Artist on IDLE Royal Fortress, - Senior 2D Artist on Gladiators: War of Rome (environments, objects, buildings and props), - Concept Artist for XSolla (R&D project for XBox/PS/Steam), and more, Responsibilities: - creating concepts for locations and characters, - creating illustrations from scratch + overpainting 3D models + final render, - drawing backgrounds, props, game objects and etc. - full art development cycle (drafts, mood boards, concepts, color decisions, final render and polishing, prepare for animations or 3D). Show less

  • Double Dice Games
    • Moscow, Moscow City, Russia
    • Senior 2D Artist
      • Apr 2021 - Sep 2022

      As a Senior 2D Artist I was multitasking artist and was involved in full development cycle. I was responsible for: - Characters (concept, final render and preparing file for animation or 3D modelling), - Drawing Illustrations, - Creation of concepts of locations and props, - Creation of effects and VFX concepts, - Drawing maps, - Working with UI and screens, - Work in Unity from time to time. As a Senior 2D Artist I was multitasking artist and was involved in full development cycle. I was responsible for: - Characters (concept, final render and preparing file for animation or 3D modelling), - Drawing Illustrations, - Creation of concepts of locations and props, - Creation of effects and VFX concepts, - Drawing maps, - Working with UI and screens, - Work in Unity from time to time.

    • Russian Federation
    • Internet Publishing
    • 1 - 100 Employee
    • Concept Artist & Illustrator
      • Aug 2020 - Jan 2021

      Project: Megafon MATCH 3 (mobile game) Position: Concept artist, 2D artist Responsibilities: - Development of the game style together with Megafon designers, creation of game concepts taking into account the existing brand style, - Creation of all game art for Match 3 games - match 3 elements, backgrounds, icons, effects. Project: VTB bank "Treasure Multimap" (browser game) Position: Concept artist, 2D artist Responsibilities: - Development of the game style together with VTB designers, creation of game concepts taking into account the existing brand style, - Creation of illustrations, characters, locations and game maps, backdrops, icons, etc. Show less

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • 2D / Concept Artist
      • Apr 2020 - Oct 2020

      I was multitasking artist. Creation of concepts for characters, locations, weapons, buildings, effects, props, etc. Creation of hand-painted textures. Full art development cycle. I was multitasking artist. Creation of concepts for characters, locations, weapons, buildings, effects, props, etc. Creation of hand-painted textures. Full art development cycle.

    • Writing and Editing
    • 700 & Above Employee
    • Freelance Concept Artist & Illustrator
      • Feb 2018 - Apr 2020

      - 1.5 years of constant work with 2 American and 1 Canadian print centers (creating art and design for prints), - Mostly working with Fiverr. - 1.5 years of constant work with 2 American and 1 Canadian print centers (creating art and design for prints), - Mostly working with Fiverr.

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