Virgilio Solis Rojas
CEO at Sunna Entertainment- Claim this Profile
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Spanish Native or bilingual proficiency
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English Full professional proficiency
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Bio
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Experience
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Sunna Entertainment
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Costa Rica
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Entertainment
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1 - 100 Employee
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CEO
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Jan 2018 - Present
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Co-Director
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Nov 2014 - Feb 2021
In charge of the technical and development side of the company, along with some functions on the Game Design area. At Sunna we develop games for iOS and Android in Unity 3D.
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canVERSE
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United Kingdom
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Business Consulting and Services
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Chief Operating Officer
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Feb 2021 - Present
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Fair Play Labs
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Costa Rica
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Computer Games
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1 - 100 Employee
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Senior Developer
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Jan 2013 - Feb 2017
Worked as Lead Game Designer, Technical Director and Shader Programmer of Color Guardians (PS4 and PS Vita). Participated as Lead and Senior developer in several mobile and PC outsourced games, including Chucks Challenge 3D, Polar Bowler and Polar Bowler First Frame.
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Game Developer
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Jun 2010 - Jan 2013
Web, PC and iOS game development for several outsourcing titles, including Big Kid Life: Firefighter (C++), Robot Tycoon (C++), Bambi's Forest Friends (AS3), Chucks Challenge (C++), Chucks Challenge 3D (Unity , C#) , Ben 10 Game Generator Series ( C++ ).
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Mobile Developer
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Sep 2015 - Mar 2016
Worked as mobile game developer for Electronic Arts as a contract work. My job was to developed several unity prototypes for one of EA's mobile IP. Worked as mobile game developer for Electronic Arts as a contract work. My job was to developed several unity prototypes for one of EA's mobile IP.
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Instituto Tecnologico de Costa Rica
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Costa Rica
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Nanotechnology Research
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300 - 400 Employee
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Software Analyst and Developer
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Feb 2008 - May 2010
At Tec-Digital I worked on a Game Engine extension for a LMS system called .LRN, the idea was to create a "Knowledge Base" that worked as the source of content for several educational minigames. . The main technologies we used were JS, HTML and PosgreSQL At Tec-Digital I worked on a Game Engine extension for a LMS system called .LRN, the idea was to create a "Knowledge Base" that worked as the source of content for several educational minigames. . The main technologies we used were JS, HTML and PosgreSQL
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Education
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Costa Rica Institute of Technology
Bachelor, Computer Engineering -
Costa Rica Scientific High School
Superior Education Degree