Vincent Ouellette
Principal Level Designer at Motive Studio- Claim this Profile
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French Native or bilingual proficiency
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English Full professional proficiency
Topline Score
Bio
Neil Meikle
Vincent’s work on Far Cry 3 during development was excellent. So much so that it was extremely difficult to bear in mind that this was Vincent’s first project. His professionalism, commitment and attitude were unquestionable. His design work was among the best on the team. The speed at which he learned new tools and techniques was extremely impressive. In fact Vincent was everything that you would expect from a senior designer with multiple projects under their belt, and more. I have rarely worked with anyone with the ability or potential that Vincent shows. I look forward to following his work in the future; I know it’ll be worth seeing.
Pierre-Olivier Rioux
Vincent and i worked on Far Cry 3 at Ubisoft Montreal. I must say he his one of the best level design i've seen on the floor. His ideas are off the wall, genuine and hands down creative. He his also the kind of guy that takes the initiative. In doubt, he stand up and go talk to people directly, which is a must for good communication in a team. I would recommend him for any serious production.
Neil Meikle
Vincent’s work on Far Cry 3 during development was excellent. So much so that it was extremely difficult to bear in mind that this was Vincent’s first project. His professionalism, commitment and attitude were unquestionable. His design work was among the best on the team. The speed at which he learned new tools and techniques was extremely impressive. In fact Vincent was everything that you would expect from a senior designer with multiple projects under their belt, and more. I have rarely worked with anyone with the ability or potential that Vincent shows. I look forward to following his work in the future; I know it’ll be worth seeing.
Pierre-Olivier Rioux
Vincent and i worked on Far Cry 3 at Ubisoft Montreal. I must say he his one of the best level design i've seen on the floor. His ideas are off the wall, genuine and hands down creative. He his also the kind of guy that takes the initiative. In doubt, he stand up and go talk to people directly, which is a must for good communication in a team. I would recommend him for any serious production.
Neil Meikle
Vincent’s work on Far Cry 3 during development was excellent. So much so that it was extremely difficult to bear in mind that this was Vincent’s first project. His professionalism, commitment and attitude were unquestionable. His design work was among the best on the team. The speed at which he learned new tools and techniques was extremely impressive. In fact Vincent was everything that you would expect from a senior designer with multiple projects under their belt, and more. I have rarely worked with anyone with the ability or potential that Vincent shows. I look forward to following his work in the future; I know it’ll be worth seeing.
Pierre-Olivier Rioux
Vincent and i worked on Far Cry 3 at Ubisoft Montreal. I must say he his one of the best level design i've seen on the floor. His ideas are off the wall, genuine and hands down creative. He his also the kind of guy that takes the initiative. In doubt, he stand up and go talk to people directly, which is a must for good communication in a team. I would recommend him for any serious production.
Neil Meikle
Vincent’s work on Far Cry 3 during development was excellent. So much so that it was extremely difficult to bear in mind that this was Vincent’s first project. His professionalism, commitment and attitude were unquestionable. His design work was among the best on the team. The speed at which he learned new tools and techniques was extremely impressive. In fact Vincent was everything that you would expect from a senior designer with multiple projects under their belt, and more. I have rarely worked with anyone with the ability or potential that Vincent shows. I look forward to following his work in the future; I know it’ll be worth seeing.
Pierre-Olivier Rioux
Vincent and i worked on Far Cry 3 at Ubisoft Montreal. I must say he his one of the best level design i've seen on the floor. His ideas are off the wall, genuine and hands down creative. He his also the kind of guy that takes the initiative. In doubt, he stand up and go talk to people directly, which is a must for good communication in a team. I would recommend him for any serious production.
Experience
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Motive Studio
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Canada
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Computer Games
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1 - 100 Employee
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Principal Level Designer
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Apr 2023 - Present
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Eidos-Montréal
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Canada
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Computer Games
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400 - 500 Employee
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Principal World Designer
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Oct 2021 - Apr 2023
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Ubisoft Montréal
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Canada
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Computer Games
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700 & Above Employee
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Senior World Designer
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Jan 2019 - Oct 2021
- Assassin's Creed Valhalla - Assassin's Creed Valhalla : River Raids- Assassin's Creed Valhalla : Tombs of the Fallen
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Assistant Level Design Director
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Jan 2016 - Jan 2019
- Far Cry 5- Far Cry New Dawn
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Senior Mission Designer
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Aug 2008 - Jan 2016
Far Cry 4Far Cry 3 : Blood DragonFar Cry 3
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Musée d'art de Joliette
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Canada
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Artists and Writers
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1 - 100 Employee
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Assistant Technicien en Muséologie
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May 2006 - Oct 2006
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Scénographe
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Jan 2003 - Jan 2005
Contrats divers de conception et réalisation de décors pour des pièces de théatres amateurs Contrats divers de conception et réalisation de décors pour des pièces de théatres amateurs
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Education
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Ubisoft Design Academy
Game and Interactive Media Design -
Campus Ubisoft
Level Design -
Cegep Régional de Joliette
DEC, Arts plastiques -
Campus Ubisoft