Vincent Parizet
Engine Programmer at Passtech Games- Claim this Profile
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Anglais Full professional proficiency
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Français Native or bilingual proficiency
Topline Score
Bio
Experience
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Passtech Games
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France
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Computer Games
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1 - 100 Employee
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Engine Programmer
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Jan 2022 - Present
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Thales
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France
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IT Services and IT Consulting
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700 & Above Employee
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Graphics Programmer
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Feb 2021 - Aug 2021
End of study internship. I created a 3D cartography tool from scratch similar to Google Earth in C++ using OpenGL 4.6 and Qt. End of study internship. I created a 3D cartography tool from scratch similar to Google Earth in C++ using OpenGL 4.6 and Qt.
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Ubisoft Nadeo
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Computer Games
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1 - 100 Employee
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Graphics Programmer
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Sep 2019 - Jan 2020
My main work consisted in improving the Vulkan backend for the TrackMania rendering engine in order to reach feature parity with the DirectX11 backend. My main work consisted in improving the Vulkan backend for the TrackMania rendering engine in order to reach feature parity with the DirectX11 backend.
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Ubisoft Nadeo
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Computer Games
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1 - 100 Employee
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Programming Intern
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Jul 2018 - Aug 2018
Design & development of a game mode Design & development of a game mode
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Ubisoft Nadeo
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Computer Games
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1 - 100 Employee
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Programming Intern
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Jan 2018 - Feb 2018
Research & development on a game program Research & development on a game program
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Education
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EPITA: Ecole d'Ingénieurs en Informatique
Engineer's degree, Computer Science -
Hanyang University