Vikas Kumar

Environment/ Prop Artist at Dekogon
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Contact Information
us****@****om
(386) 825-5501
Location
Delhi, IN

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5.0

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Timothy Lim

As an artist who brings an abundance of energy, wonderful quality and dedication to his work, it was a pleasure having Vikas on the team. I am looking forward to seeing where he goes from here and the great heights he will reach in future.

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Credentials

  • Betty Liu on Career Success
    LinkedIn
    Sep, 2018
    - Nov, 2024

Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Environment/ Prop Artist
      • Sep 2021 - Present

      1. Creating 3D PBR assets for Games, Real-time platforms & Marketplace content according to given specifications & feedback. 2. Modeling High-Poly, Low-Poly & Mid-Poly hard surface assets for the Games. 1. Creating 3D PBR assets for Games, Real-time platforms & Marketplace content according to given specifications & feedback. 2. Modeling High-Poly, Low-Poly & Mid-Poly hard surface assets for the Games.

    • Singapore
    • Computer Games
    • 500 - 600 Employee
    • Freelance 3D Artist
      • Nov 2022 - Mar 2023

      1. Created 3D PBR assets for Games. 2. Modeling High-Poly, Low-Poly & Mid-Poly hard surface assets for the Games. 1. Created 3D PBR assets for Games. 2. Modeling High-Poly, Low-Poly & Mid-Poly hard surface assets for the Games.

    • France
    • Outsourcing and Offshoring Consulting
    • 1 - 100 Employee
    • Freelance Prop Artist
      • May 2022 - Jul 2022

      1. Created realistic digital 3D model assets. 2. Learned to make the modular pieces for the buildings. 3. Work under direct supervision with Senior Artist to meet operational and quality. 1. Created realistic digital 3D model assets. 2. Learned to make the modular pieces for the buildings. 3. Work under direct supervision with Senior Artist to meet operational and quality.

    • Denmark
    • Computer Games
    • 1 - 100 Employee
    • Contract 3D Artist
      • Mar 2022 - Jun 2022

      1. I have learned the management tools such as Jira and Perforce. 2. Learned the model integration from modeling package to Unreal engine. 3. Modeling and texturing of environment and props. 4. Worked with programmers and designers in order to accomplish rapid prototyping and implementation of environment art assets for real-time in-game use. 1. I have learned the management tools such as Jira and Perforce. 2. Learned the model integration from modeling package to Unreal engine. 3. Modeling and texturing of environment and props. 4. Worked with programmers and designers in order to accomplish rapid prototyping and implementation of environment art assets for real-time in-game use.

    • India
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Sep 2021 - Dec 2021

      1. Created realistic textures in Substance Painter. 2. Produced realistic game art. 3. Devoted special emphasis to punctuality and worked to maintain outstanding attendance record, consistently arriving to work ready to start immediately. 4. Duties as a 3D Artist typically involved Modeling,texturing of environments, props and set extensions. 1. Created realistic textures in Substance Painter. 2. Produced realistic game art. 3. Devoted special emphasis to punctuality and worked to maintain outstanding attendance record, consistently arriving to work ready to start immediately. 4. Duties as a 3D Artist typically involved Modeling,texturing of environments, props and set extensions.

    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Artist- Mid Level
      • Jul 2019 - May 2021

      1. Collaborated with Art Directors, Production Teams, and Concept Artists. 2. Responsible for texturing with optimal Texal density of 3D models. 3. Learned the Spine for 2d rigging. 1. Collaborated with Art Directors, Production Teams, and Concept Artists. 2. Responsible for texturing with optimal Texal density of 3D models. 3. Learned the Spine for 2d rigging.

    • India
    • Computer Games
    • 700 & Above Employee
    • Junior 3D Artist
      • Jun 2017 - Jun 2019

      1.Created various assets for the environment ensuring that all the projects were completed in a timely manner. 2. Textured assets for rendering and optimized shader. 3. Cooperated closely with other artists to obtain the best final results. 4. Learned the Substance designer for making the tileable textures. 1.Created various assets for the environment ensuring that all the projects were completed in a timely manner. 2. Textured assets for rendering and optimized shader. 3. Cooperated closely with other artists to obtain the best final results. 4. Learned the Substance designer for making the tileable textures.

Education

  • Lovely Professional University
    Professional Diploma in 3D Animation, Digital Arts
    2014 - 2016
  • Springdales School
    BA - Bachelor of Arts
    2007 - 2014

Community

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