Vijay Rajanna
Senior Research Engineer at Sensel- Claim this Profile
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Bio
Sindhu Bharadwaj
I had the pleasure of working with Vijay on Flashlite technology for Symbian mobiles. Vijay is a very hard working individual with keen interest to learn new technologies and tackles any issues faced with perseverance, taking the task to completion. He has the right skills to be successful in any team that he is part of.
Rahul Nischal
Vijay is a vey enthustic guy and is a good programmer. You can depend on him for the completion of the taks assigned to him.
Sindhu Bharadwaj
I had the pleasure of working with Vijay on Flashlite technology for Symbian mobiles. Vijay is a very hard working individual with keen interest to learn new technologies and tackles any issues faced with perseverance, taking the task to completion. He has the right skills to be successful in any team that he is part of.
Rahul Nischal
Vijay is a vey enthustic guy and is a good programmer. You can depend on him for the completion of the taks assigned to him.
Sindhu Bharadwaj
I had the pleasure of working with Vijay on Flashlite technology for Symbian mobiles. Vijay is a very hard working individual with keen interest to learn new technologies and tackles any issues faced with perseverance, taking the task to completion. He has the right skills to be successful in any team that he is part of.
Rahul Nischal
Vijay is a vey enthustic guy and is a good programmer. You can depend on him for the completion of the taks assigned to him.
Sindhu Bharadwaj
I had the pleasure of working with Vijay on Flashlite technology for Symbian mobiles. Vijay is a very hard working individual with keen interest to learn new technologies and tackles any issues faced with perseverance, taking the task to completion. He has the right skills to be successful in any team that he is part of.
Rahul Nischal
Vijay is a vey enthustic guy and is a good programmer. You can depend on him for the completion of the taks assigned to him.
Experience
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Sensel
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United States
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Computer Hardware Manufacturing
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1 - 100 Employee
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Senior Research Engineer
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Jan 2019 - Present
I am responsible for conducting research and development toward inventing solutions for human interface design to create and improve the world’s most advanced touch technology. My research has been focusing on building core competencies of Sensel in the areas of accurate force sensing, precise touch tracking, and creating rich haptic experiences. I work cross-functionally with engineering and design teams to integrate these novel technologies into consumer electronic devices such as laptop… Show more I am responsible for conducting research and development toward inventing solutions for human interface design to create and improve the world’s most advanced touch technology. My research has been focusing on building core competencies of Sensel in the areas of accurate force sensing, precise touch tracking, and creating rich haptic experiences. I work cross-functionally with engineering and design teams to integrate these novel technologies into consumer electronic devices such as laptop touchpads, automotive interactive surfaces, gaming peripherals, virtual reality, and so on. I develop new algorithms and features to enhance touch and sensor performance across a variety of hardware and use-cases. Also, I am responsible for developing and evaluating new user experience concepts and prototypes that showcase Sensel’s force-sensing touch technology. Furthermore, to ensure that users have the best experience when using Sensel devices (e.g., touchpad), I design and conduct user studies to set the target accuracy and sensitivity metrics of the sensors. Lastly, to support mass production, I develop automated robotic tests that validate the quality of sensors. Show less I am responsible for conducting research and development toward inventing solutions for human interface design to create and improve the world’s most advanced touch technology. My research has been focusing on building core competencies of Sensel in the areas of accurate force sensing, precise touch tracking, and creating rich haptic experiences. I work cross-functionally with engineering and design teams to integrate these novel technologies into consumer electronic devices such as laptop… Show more I am responsible for conducting research and development toward inventing solutions for human interface design to create and improve the world’s most advanced touch technology. My research has been focusing on building core competencies of Sensel in the areas of accurate force sensing, precise touch tracking, and creating rich haptic experiences. I work cross-functionally with engineering and design teams to integrate these novel technologies into consumer electronic devices such as laptop touchpads, automotive interactive surfaces, gaming peripherals, virtual reality, and so on. I develop new algorithms and features to enhance touch and sensor performance across a variety of hardware and use-cases. Also, I am responsible for developing and evaluating new user experience concepts and prototypes that showcase Sensel’s force-sensing touch technology. Furthermore, to ensure that users have the best experience when using Sensel devices (e.g., touchpad), I design and conduct user studies to set the target accuracy and sensitivity metrics of the sensors. Lastly, to support mass production, I develop automated robotic tests that validate the quality of sensors. Show less
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Texas A&M University
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United States
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Higher Education
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700 & Above Employee
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HCI Researcher | Eye Tracking | Teaching Fellow
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Aug 2013 - Sep 2018
My work is interdisciplinary in nature as it spans across Computer Science, Cognitive Psychology, and Personal Health disciplines. In my doctoral research, I focus on developing gaze-assisted, multi-modal paradigm to interact with computers. Eye movement-based interactions are crucial in scenarios where a user cannot use conventional input devices like a mouse and keyboard, and largely, there are two such scenarios: 1) situational impairments, i.e., a user's hands are engaged in a task, for… Show more My work is interdisciplinary in nature as it spans across Computer Science, Cognitive Psychology, and Personal Health disciplines. In my doctoral research, I focus on developing gaze-assisted, multi-modal paradigm to interact with computers. Eye movement-based interactions are crucial in scenarios where a user cannot use conventional input devices like a mouse and keyboard, and largely, there are two such scenarios: 1) situational impairments, i.e., a user's hands are engaged in a task, for example, driving, a surgeon operating, holding things, etc. 2) impairments and disabilities by birth or due to an injury. In these two scenarios, gaze-assisted interaction serves as a rich, contextual, and non-invasive technology to help people interact with computers. Gaze-assisted, multi-modal interaction: I have developed a gaze and foot-based interaction framework to achieve accurate "point and click" interactions and to perform dwell-free text entry on computers. Also, I have developed a gaze gesture-based framework for user authentication to counter shoulder surfing attacks and to interact with a wide range of computer applications using a repository of eye gestures. I have also been exploring gaze interactions in virtual and augmented reality. Specifically, I investigate the feasibility of using eye movements for text entry in VR. Eye movements-based predictive analytics: In addition to developing gaze-assisted interactions, I perform predictive analytics using movements data. Some of the relevant works include identifying what aspects in a candidate's resume influence a recruiter's decision to hire or not to hire, predicting the perceived difficulty of problems when students solve problems on intelligent tutoring systems, etc. I envision that when eye tracking becomes pervasive, we can expect many consumer devices to support hands-free interactions. Also, users with accessibility needs could use the same devices and have the same experience as the able-bodied people.
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Graduate Teaching Fellow
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Sep 2016 - May 2017
I taught a course, C/C++ programming, as an instructor of record in Spring 2017 and in Fall 2016. There were 71 students enrolled in Spring 2017 and 46 in Fall 2016. My responsibilities included composing the syllabus, teaching, creating exams and assignments, and final grading (more details on my website).
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Ocular Data Systems, Inc.
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United States
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Software Development
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Research Intern
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Jan 2018 - Aug 2018
Developed the initial version of a virtual reality eye tracking system and related algorithms to analyze pupil and smooth pursuits. The system has an application for workplace safety. Developed the initial version of a virtual reality eye tracking system and related algorithms to analyze pupil and smooth pursuits. The system has an application for workplace safety.
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DTU - Technical University of Denmark
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Denmark
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Research Services
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700 & Above Employee
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Virutal Reality Researcher - GazeIT Lab
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May 2017 - Aug 2017
Developed gaze typing interfaces for virtual reality, and investigated how the keyboard design, selection method, and motion in the field of view impact typing performance and user experience. Developed gaze typing interfaces for virtual reality, and investigated how the keyboard design, selection method, and motion in the field of view impact typing performance and user experience.
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IBM
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Research Intern
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May 2016 - Aug 2016
Developed a visual feedback system and implemented abilities to handle a meeting in a voice-enabled cognitive agent powered by IBM Watson cognitive services. Developed a visual feedback system and implemented abilities to handle a meeting in a voice-enabled cognitive agent powered by IBM Watson cognitive services.
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IBM
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Research Intern
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May 2015 - Aug 2015
Developed mobile interfaces with a human-centered design that assist in navigating robots in a data center, floor map generation, temperature monitoring, and asset management. Developed mobile interfaces with a human-centered design that assist in navigating robots in a data center, floor map generation, temperature monitoring, and asset management.
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NI (National Instruments)
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United States
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Electrical Equipment Manufacturing
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700 & Above Employee
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Staff Software Engineer
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Jul 2012 - Jul 2013
• Research and development in computer vision: implemented image processing algorithms for "Machine Vision" systems, deployed as industrial inspection systems. • Enabling platform portability and multicore scaling of Vision Algorithms on real-time architectures. • Research and development in computer vision: implemented image processing algorithms for "Machine Vision" systems, deployed as industrial inspection systems. • Enabling platform portability and multicore scaling of Vision Algorithms on real-time architectures.
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Nokia
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Finland
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Telecommunications
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700 & Above Employee
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Engineer, System Software
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Jun 2010 - Sep 2012
Research and Development toward implementing FlashLite adaptation layer on the Symbian operating system to enable flash content on Webkit, Symbian WRT based browsers, and standalone applications. Research and Development toward implementing FlashLite adaptation layer on the Symbian operating system to enable flash content on Webkit, Symbian WRT based browsers, and standalone applications.
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Bosch Global Software Technologies
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India
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Software Development
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700 & Above Employee
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Software Engineer
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Jul 2008 - May 2010
Developed Windows-based applications that aid in the calibration and analysis of Electronic Control Units in the automotive industry. This product suite is most crucial in the calibration of the efficiency, performance, thrust, and throughput of the engines. Developed Windows-based applications that aid in the calibration and analysis of Electronic Control Units in the automotive industry. This product suite is most crucial in the calibration of the efficiency, performance, thrust, and throughput of the engines.
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ETAS
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Germany
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Software Development
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700 & Above Employee
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Consultant
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Jul 2008 - May 2010
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NDS Limited
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United Kingdom
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Information Technology & Services
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Intern
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Feb 2008 - Jul 2008
Developed applications for Set-Top Box to be broadcasted on the Media Highway Core platform. Developed applications for Set-Top Box to be broadcasted on the Media Highway Core platform.
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Education
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Texas A&M University
Doctor of Philosophy (Ph.D.), Computer Science - Human-Computer Interaction - Eye Tracking -
Birla Institute of Technology and Science, Pilani
Master's Degree, Computer Science - Software Systems -
Visvesvaraya Technological University
Bachelor's Degree, Computer Science and Engineering