Vitalii Sych
IT Consultant, C++ Developer at 0+X- Claim this Profile
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Ukrainian Native or bilingual proficiency
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English Full professional proficiency
Topline Score
Bio
Experience
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0+X
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Sweden
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Information Technology & Services
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1 - 100 Employee
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IT Consultant, C++ Developer
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Jul 2020 - Present
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Mojang Studios
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Sweden
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Computer Games
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400 - 500 Employee
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C++ Developer
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May 2021 - Feb 2022
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King
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Sweden
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Entertainment Providers
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700 & Above Employee
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C# Developer
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Sep 2020 - Mar 2021
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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C++ Programming Teacher | Ubisoft
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Nov 2019 - Jul 2020
Working as the main C++ teacher for Ubisoft Campus program. Mentoring students, preparing and giving lectures, working on low-level tech used by students and staff. Some tooling and CI/CD work as well.
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C++ Programmer
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Oct 2016 - Nov 2019
Worked as a programmer on Assassins Creed brand, shipped AC: Origins and AC: Odyssey. Later was tasked with leading and mentoring a small team of junior developers and managing communication and collaboration of AC presentation (UI) teams between Kyiv studio and main studios (Montreal and Quebec).Took part as a mentor in numerous internship programs.
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Digicode
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United States
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IT Services and IT Consulting
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200 - 300 Employee
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Unity Developer
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Apr 2016 - Oct 2016
Done mostly remote work, helping to bring a couple of games to shippable state, doing optimization, polishing and implementing localization facilities. Done mostly remote work, helping to bring a couple of games to shippable state, doing optimization, polishing and implementing localization facilities.
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VG Entertainment
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Ukraine
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Information Technology & Services
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1 - 100 Employee
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C++ Programmer
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Nov 2015 - Mar 2016
Worked on low-level game systems of the Survarium game, such as replay system, client-server synchronization and core systems debugging. Worked on low-level game systems of the Survarium game, such as replay system, client-server synchronization and core systems debugging.
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Digicode
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United States
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IT Services and IT Consulting
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200 - 300 Employee
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Unity Developer
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Aug 2015 - Oct 2015
Developed mobile games for foreign clients (Israel and Japan). Worked on game architecture, optimization and tooling. Configured CI/CD pipeline for publishing test and release build for Android and iOS platforms using Jenkins. Developed mobile games for foreign clients (Israel and Japan). Worked on game architecture, optimization and tooling. Configured CI/CD pipeline for publishing test and release build for Android and iOS platforms using Jenkins.
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Cayugasoft Technologies
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Kiev Region, Ukraine
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Unity Developer
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Dec 2013 - Jul 2015
Remotely developed mobile games powered by Unity3D engine using C# language. Remotely developed mobile games powered by Unity3D engine using C# language.
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