James Barnard
Indie Developer at Springloaded PTE. Ltd- Claim this Profile
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Topline Score
Bio
Meijin Tan
I worked with James for a short period of time in a project called Tiny Dice Dungeon. He has lots of cool game ideas in his head and I enjoyed a lot working with him. He also helps to bring all the local indie developers together by organizing networking events where all of the indies are able to showcase their games. I think organizing such events fluently is amazing and inspiring. I hope his new games will continue to be awesome and successful!
Jacquelyn Soh
James is a very detail-oriented game developer that puts his all in game development. I have learnt so much working with him. He is really fun to work with, he is humble and is great at what he does.
Meijin Tan
I worked with James for a short period of time in a project called Tiny Dice Dungeon. He has lots of cool game ideas in his head and I enjoyed a lot working with him. He also helps to bring all the local indie developers together by organizing networking events where all of the indies are able to showcase their games. I think organizing such events fluently is amazing and inspiring. I hope his new games will continue to be awesome and successful!
Jacquelyn Soh
James is a very detail-oriented game developer that puts his all in game development. I have learnt so much working with him. He is really fun to work with, he is humble and is great at what he does.
Meijin Tan
I worked with James for a short period of time in a project called Tiny Dice Dungeon. He has lots of cool game ideas in his head and I enjoyed a lot working with him. He also helps to bring all the local indie developers together by organizing networking events where all of the indies are able to showcase their games. I think organizing such events fluently is amazing and inspiring. I hope his new games will continue to be awesome and successful!
Jacquelyn Soh
James is a very detail-oriented game developer that puts his all in game development. I have learnt so much working with him. He is really fun to work with, he is humble and is great at what he does.
Meijin Tan
I worked with James for a short period of time in a project called Tiny Dice Dungeon. He has lots of cool game ideas in his head and I enjoyed a lot working with him. He also helps to bring all the local indie developers together by organizing networking events where all of the indies are able to showcase their games. I think organizing such events fluently is amazing and inspiring. I hope his new games will continue to be awesome and successful!
Jacquelyn Soh
James is a very detail-oriented game developer that puts his all in game development. I have learnt so much working with him. He is really fun to work with, he is humble and is great at what he does.
Experience
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Springloaded PTE. Ltd
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Singapore
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Computer Games
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1 - 100 Employee
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Indie Developer
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Apr 2012 - Present
Springloaded has grown to over 10 people since it was registered in 2013, We focus on mobile F2P development, and are currently also in the first stages of building a social network. I started Springloaded as a sole developer, developing and releasing 5 games in the first year. now I kind of do a lot of things from running the studio and managing the P+L, along with leading the design for our games and writing the majority of the game code, all with the support of an exceptional… Show more Springloaded has grown to over 10 people since it was registered in 2013, We focus on mobile F2P development, and are currently also in the first stages of building a social network. I started Springloaded as a sole developer, developing and releasing 5 games in the first year. now I kind of do a lot of things from running the studio and managing the P+L, along with leading the design for our games and writing the majority of the game code, all with the support of an exceptional team. Our games have been downloaded over 7 million times, and we continue to work on innovative new concepts that bring people together. Beyond that we also released multiple console games on 3DS / Switch (we were the first developer in Singapore to release on the platform), while we are also comfortable with XboxOne and PS4 development. Show less Springloaded has grown to over 10 people since it was registered in 2013, We focus on mobile F2P development, and are currently also in the first stages of building a social network. I started Springloaded as a sole developer, developing and releasing 5 games in the first year. now I kind of do a lot of things from running the studio and managing the P+L, along with leading the design for our games and writing the majority of the game code, all with the support of an exceptional… Show more Springloaded has grown to over 10 people since it was registered in 2013, We focus on mobile F2P development, and are currently also in the first stages of building a social network. I started Springloaded as a sole developer, developing and releasing 5 games in the first year. now I kind of do a lot of things from running the studio and managing the P+L, along with leading the design for our games and writing the majority of the game code, all with the support of an exceptional team. Our games have been downloaded over 7 million times, and we continue to work on innovative new concepts that bring people together. Beyond that we also released multiple console games on 3DS / Switch (we were the first developer in Singapore to release on the platform), while we are also comfortable with XboxOne and PS4 development. Show less
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Virtually Live
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Switzerland
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Software Development
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1 - 100 Employee
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Product Owner (Consultant)
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Sep 2017 - Aug 2019
Was asked to redesign the company's product, blending live sports streaming with games. As the vision holder, I have been leading the creative for the project with a 40+ dev team, and reporting progress to the board. Was asked to redesign the company's product, blending live sports streaming with games. As the vision holder, I have been leading the creative for the project with a 40+ dev team, and reporting progress to the board.
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DigiPen Institute of Technology
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United States
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Higher Education
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300 - 400 Employee
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Lecturer
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Sep 2012 - Mar 2018
I teach several degree classes at digipen (Advanced UDK and project classes)...teaching has proved to be a very rewarding and personally enriching experience. I teach several degree classes at digipen (Advanced UDK and project classes)...teaching has proved to be a very rewarding and personally enriching experience.
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Chorus Games
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Singapore
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Creative Director
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Sep 2012 - Sep 2013
Working on a unique game project with a really dedicated team of developers! This is a great position, and the work is very rewarding, pushing innovation and optimal design practices. Our game won the "best serious game" in the Serious Games Global Showcase Challenge held in the US Dec 2013. Working on a unique game project with a really dedicated team of developers! This is a great position, and the work is very rewarding, pushing innovation and optimal design practices. Our game won the "best serious game" in the Serious Games Global Showcase Challenge held in the US Dec 2013.
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Lucasfilm
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United States
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Entertainment Providers
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700 & Above Employee
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Lead Designer
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Apr 2008 - Apr 2012
While at Lucasarts in Singapore I was Lead designer on 3 shipped products, The Force Unleashed 2 (XBox / PS3), Endor DLC (The Force Unleashed 2), The Clone Wars Republic Heroes (DS), and contributing as senior designer to Jedi Alliance (DS). I worked on a great deal of things I can't talk about, along with contributing to the concept phase of the 1313 and another two as of yet unannounced titles. While at Lucasarts in Singapore I was Lead designer on 3 shipped products, The Force Unleashed 2 (XBox / PS3), Endor DLC (The Force Unleashed 2), The Clone Wars Republic Heroes (DS), and contributing as senior designer to Jedi Alliance (DS). I worked on a great deal of things I can't talk about, along with contributing to the concept phase of the 1313 and another two as of yet unannounced titles.
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Razorworks Limited
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United Kingdom
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Computer Games
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Senior Designer
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Jan 2008 - Apr 2008
I worked on several pitches and concepts at razorworks for Wii games, as well as contributing design direction to a remote project in Eastern Europe. I worked on several pitches and concepts at razorworks for Wii games, as well as contributing design direction to a remote project in Eastern Europe.
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Producer
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Aug 2007 - Dec 2007
I worked here as the producer on the PS3 Wardevil project. I worked here as the producer on the PS3 Wardevil project.
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Full Fat
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Computer Games
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1 - 100 Employee
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Lead Designer / Producer
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1999 - 2007
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Lead designer / Producer
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1999 - 2007
This was where I really learned my trade, while at full fat I contributed to many games (too many to count). Starting as a musician I quickly found myself involved in everything from production to art and design. For my last project in the studio SIms Castaway DS, I was both lead designer and sole producer. Working at full fat was probably the most rewarding part of my career to date. Very short project cycles allowed me to stretch and learn like never before.
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Composer / Musician
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1995 - 2007
I wrote and recorded music for several record labels, releasing 14 albums, through three seperate bands. I wrote and recorded music for several record labels, releasing 14 albums, through three seperate bands.
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Education
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Ferndown Upper School