Victou Kim

3D Artist at Beach Day Studios
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Location
Naples, Florida, United States, US

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Artist
      • Nov 2019 - Jul 2020
    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Artist - CONTRACT
      • Jul 2018 - Sep 2018

      Greater Atlanta Area Responsible for all details involved creating and animating 3D Modeling, Texturing (PBR textures), UI design/creation and Unity3D asset manipulations. In the recreation of Medical Procedures such as Tracheostomy, Cricothyroidotomy, Intraosseous Infusion, Intubations, and Thoracostomy.

    • United States
    • IT Services and IT Consulting
    • 3D Environment Artist
      • Apr 2018 - Jul 2018

      United States Modeled, uv mapped, lighted and textures mechanical objects, props, and environments as well as set dressed scenes.

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • Graphic Designer
      • Dec 2017 - Jul 2018

      Fort Myers, Florida Area Responsible for all details involved with, but not limited to, branding and brand marketing, graphic design, print facilitation, destination marketing, video content creation/implmentation, photography, and photo-editing services for a full-service marketing, branding, and creative agency.

    • United States
    • Entertainment Providers
    • Freelance 3D Artist
      • Jul 2017 - Sep 2017

      San Francisco Bay Area Responsible for all details involved with, but not limited to, Modeling, Texturing, Creating of PBR textures, 2D graphic design, 2D Concepting and designs, Unity3D asset manipulations, services for a creative VR company.

    • United States
    • Technology, Information and Internet
    • 3D Designer
      • May 2017 - Sep 2017

      San Francisco Bay Area Managed a team to help create applications for Oculus VR, Gear VR. Helped create a VR writing application to be used for educational learning. As well as being responsible for all details involved with, but not limited to, 3D Modeling, Texturing, Creating of PBR textures,2D graphic design, 2D Concepting and designs, Unity3D asset manipulations, services for a creative AR/VR company.

    • Belgium
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Lead Technical Artist and Lead 3D Generalist
      • Sep 2015 - Sep 2017

      San Francisco Bay Area Worked with the Unreal engine I create and implements material/animation blueprints Helped create a workflow pipeline that helps with reducing the production costs to building educational game content for virtual reality. Earned experience working with VR headsets like Oculus Rift or HTC Vive with a good understanding of VR related concepts, issues, and challenges.

    • 3D Generalist
      • May 2016 - Feb 2017

      San Francisco Bay Area Modeled and uvmapped, props and environment assets within Maya and Zbrush. While using texturing tools such as Photoshop, Quixel. Worked on VFX and Particles systems within the Unity3D Engine. Created Assets for an Interactive Touch display system for Anheuser Busch. Created Assets for XBOX a BenHur, Ninja Turtles and more. The Video links are to Projects I've worked on

    • United States
    • Software Development
    • 100 - 200 Employee
    • Geo-specific 3D Modeler
      • Feb 2015 - Aug 2015

      888 brannan street Created models in Maya, UV-Map, texture and light a range of low poly to high poly models for implementations into a 3D engine. Processing and conversion and manipulation of geographic imagery data for projects developing representations of real world areas based on digital aerial and satellite data. Composite and render large geographic map rectified digital imagery into run-time formats using our in-house composting tools.

    • Junior 3D Artist
      • Jun 2014 - Feb 2015

      San Francisco Bay Area Modeled, uvmapped, lighted and textures mechanical objects, props, and environments as well as set dressed multiple scenes within the Unity3D rendering engine which was later used for life size interactive avatar experience. I also helped with the mobile experience that went along with the avatar experience, which let users to interact and design different characters and changes stages them to interact. Worked closely with animation department and look development department to ensure all… Show more Modeled, uvmapped, lighted and textures mechanical objects, props, and environments as well as set dressed multiple scenes within the Unity3D rendering engine which was later used for life size interactive avatar experience. I also helped with the mobile experience that went along with the avatar experience, which let users to interact and design different characters and changes stages them to interact. Worked closely with animation department and look development department to ensure all assets were delivered on time. Show less

    • Ireland
    • Media Production
    • 3D Generalist
      • May 2012 - Dec 2014

      San Francisco Bay Area Films : Thaw, Advantageous,Gyronaut, Aria for a Cow Modeled props and assets from concepts and filled in details where information was missing. Modeled hero class spaceship with limited concept information and filled in details. Developed a place holder rigs to give to the director for basic understanding of the moving parts. Modified existing space station model to pass down the pipeline to help enhance and update the models. Modeled creatures, props and other environments pieces… Show more Films : Thaw, Advantageous,Gyronaut, Aria for a Cow Modeled props and assets from concepts and filled in details where information was missing. Modeled hero class spaceship with limited concept information and filled in details. Developed a place holder rigs to give to the director for basic understanding of the moving parts. Modified existing space station model to pass down the pipeline to help enhance and update the models. Modeled creatures, props and other environments pieces needed within Maya and Zbrush for an interactive app book film. Conceptualized and created models, uvmapped and textured cars as well as other sets items such as: buildings and props items. Show less

    • Lead Artist and Technical Artist
      • Aug 2011 - Dec 2014

      San Francisco Bay Area Producing an Interactive Book app for the Ipad/Android and PC systems. Modeled, textured and lighted other environments for a game. Lead a small team to build and create three different types of games in on applications. Helped team with the 3D side by modeling props and assets from concept and filled in details where information was missing. Also modeled organics such as creatures, characters, trees and other environments pieces needed within Maya and Zbrush for an interactive app… Show more Producing an Interactive Book app for the Ipad/Android and PC systems. Modeled, textured and lighted other environments for a game. Lead a small team to build and create three different types of games in on applications. Helped team with the 3D side by modeling props and assets from concept and filled in details where information was missing. Also modeled organics such as creatures, characters, trees and other environments pieces needed within Maya and Zbrush for an interactive app book film. Conceptualized and created models, uvmapped, and textured cars as well as other sets items such as buildings and props items. http://victoukim.wixsite.com/portfolio/maxsadventureproject Show less

Education

  • Academy of Art University
    Master of Fine Arts (M.F.A.), Animation, Interactive Technology, Video Graphics and Special Effects
    2011 - 2014
  • University of Central Florida
    BFA, Art : Animation
    2008 - 2011
  • Florida State College at Jacksonville
    AA, Art
    2005 - 2007

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