Victor Drouin Viallard

Game Developer at Amazon Games
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Location
Montreal, Quebec, Canada, CA

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Experience

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Game Developer
      • Aug 2023 - Present
    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Gameplay Programmer
      • May 2021 - May 2023

      Unannounced project: As a gameplay programmer at the early stage of a new project I did: - design and prototype the implementation of navmesh navigation in a dynamic environment, taking into account geometry changes in a deterministic engine Company of Heroes 3: As a gameplay programmer and owner of navigation technologies in direct communication with design team I did: - improve vehicle navigation, ensuring the use of more realistic turns and physics while bettering the gameplay feel and responsiveness - research, design, and implement a system to have vehicles tow trailers in a realistic but responsive fashion - find solutions to optimize the performance of various path-finding algorithms such as move-to-attack / move within range - implement a solution to allow single-minded (tank) agents the non-blocking use of abilities all whilst moving - provide support for various other gameplay features Show less

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Gameplay Programmer
      • Feb 2019 - Apr 2021

      Rainbow 6 Siege:As a principal programmer of the R6 seasonal event team and in close communication with design and technical artists, I did:- participate in the research of fun and exotic gameplay mechanics- implement said gameplay mechanics with extremely short production deadlines- implement an improved system for quickly prototyping and producing more gamemodes- provide programmer support for various art features / problemsEvents I worked on include:- 2019: Showdown, Doktor's Curse, Stadium 2020- 2020: The Grand Larceny , Sugar Fright, M.U.T.E. Protocol Show less

    • AI Programmer
      • Aug 2017 - Feb 2019

      Far Cry :As an AI programmer for Far Cry 5, Dead Living Zombies, and Far Cry 6, I did:- implement various agent behaviours- improve perception systems

    • Frontend & Backend & Application Developer
      • Aug 2016 - Jul 2017

      Conception and implementation of the web API, the mobile application, and the web interface of MyBox, an IoT software using LoRa network and multi-platform technologies to book/unbook meeting rooms on the fly with geo-localization assistance. This required conceptualizing the solution for a tender, communicating with an industry leader client to design a solution satisfying their needs, and implementing it while learning new and exotic technologies. Conception and implementation of the web API, the mobile application, and the web interface of MyBox, an IoT software using LoRa network and multi-platform technologies to book/unbook meeting rooms on the fly with geo-localization assistance. This required conceptualizing the solution for a tender, communicating with an industry leader client to design a solution satisfying their needs, and implementing it while learning new and exotic technologies.

    • Telecommunications
    • 700 & Above Employee
    • Frontend Developer
      • Jun 2016 - Aug 2016

      Programming for multicanal customer interface ACO. Programming for multicanal customer interface ACO.

    • United States
    • Manufacturing
    • 1 - 100 Employee
    • Frontend Developer
      • Jul 2015 - Jul 2015

      Tests and programming on the web interface of a cloud programming solution (Helix app/lab cloud). Tests and programming on the web interface of a cloud programming solution (Helix app/lab cloud).

Education

  • Université du Québec à Chicoutimi
    Master 2 (M2), Software engineering & Video games
    2016 - 2017
  • ENSEEIHT - Ecole Nationale Supérieure d'Electrotechnique, d'Electronique, d'Informatique, d'Hyd
    Ingineering degree, Computer science, software engineering, and applied mathematics
    2014 - 2017

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