Valentin Sergeev
Senior Tools Programmer at Massive Entertainment - A Ubisoft Studio- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Russian -
-
English -
Topline Score
Bio
Jon Lauridsen
Valentin is a bulldozer of programming and artistic power, he gets through any problem seemingly with no regard for how complicated the subject may be. His sharp mind and infinite appetite for diving deep into challenges was invaluable, with many key contributions only made possible because he was on our team.
Bjørn Jacobsen
Valentin is a dedicated and passionate tech artist, who really got the job done at CCP. Valentin digs deep into the task at hand and comes out with amazing results, which are quite obvious in the new heightened level of detail in graphics on the games produced at CCP. He is always helpful and easy to be around, a friendly soul that will be a massive improvement to any team.
Jon Lauridsen
Valentin is a bulldozer of programming and artistic power, he gets through any problem seemingly with no regard for how complicated the subject may be. His sharp mind and infinite appetite for diving deep into challenges was invaluable, with many key contributions only made possible because he was on our team.
Bjørn Jacobsen
Valentin is a dedicated and passionate tech artist, who really got the job done at CCP. Valentin digs deep into the task at hand and comes out with amazing results, which are quite obvious in the new heightened level of detail in graphics on the games produced at CCP. He is always helpful and easy to be around, a friendly soul that will be a massive improvement to any team.
Jon Lauridsen
Valentin is a bulldozer of programming and artistic power, he gets through any problem seemingly with no regard for how complicated the subject may be. His sharp mind and infinite appetite for diving deep into challenges was invaluable, with many key contributions only made possible because he was on our team.
Bjørn Jacobsen
Valentin is a dedicated and passionate tech artist, who really got the job done at CCP. Valentin digs deep into the task at hand and comes out with amazing results, which are quite obvious in the new heightened level of detail in graphics on the games produced at CCP. He is always helpful and easy to be around, a friendly soul that will be a massive improvement to any team.
Jon Lauridsen
Valentin is a bulldozer of programming and artistic power, he gets through any problem seemingly with no regard for how complicated the subject may be. His sharp mind and infinite appetite for diving deep into challenges was invaluable, with many key contributions only made possible because he was on our team.
Bjørn Jacobsen
Valentin is a dedicated and passionate tech artist, who really got the job done at CCP. Valentin digs deep into the task at hand and comes out with amazing results, which are quite obvious in the new heightened level of detail in graphics on the games produced at CCP. He is always helpful and easy to be around, a friendly soul that will be a massive improvement to any team.
Credentials
-
ARM Cortex-M Bare-Metal Embedded-C Programming
UdemyMay, 2019- Nov, 2024 -
Introduction to ARM Cortex-M Assembly Programming
UdemyMay, 2019- Nov, 2024 -
Complete Guide to TensorFlow for Deep Learning with Python
UdemyDec, 2018- Nov, 2024 -
Deep Learning A-Z™: Hands-On Artificial Neural Networks
UdemyNov, 2018- Nov, 2024 -
edX Honor Code Certificate for Computer Graphics
edXMar, 2016- Nov, 2024 -
Algorithmic Thinking (Part 1)
Coursera Course CertificatesFeb, 2016- Nov, 2024 -
Principles of Computing (Part 2)
Coursera Verified CertificatesAug, 2015- Nov, 2024 -
Principles of Computing (Part 1)
Coursera Verified CertificatesJul, 2015- Nov, 2024 -
Heterogeneous Parallel Programming
Coursera Verified CertificatesApr, 2015- Nov, 2024 -
UT.5.01x LAFF: Linear Algebra - Foundations to Frontiers
The University of Texas SystemJun, 2014- Nov, 2024 -
An Introduction to Interactive Programming in Python
Coursera Verified CertificatesDec, 2013- Nov, 2024 -
Creative Programming for Digital Media & Mobile Apps
Coursera Verified CertificatesSep, 2013- Nov, 2024
Experience
-
Massive Entertainment - A Ubisoft Studio
-
Sweden
-
Computer Games
-
500 - 600 Employee
-
Senior Tools Programmer
-
Apr 2019 - Present
— Developing tools for Snowdrop engine — Maintaining TechArt tools and plugins for DCC applications
-
-
Senior Technical Artist
-
Apr 2014 - Mar 2019
— Writing scripts and plugins for Maya, Modo, Mobu, Max — Designed validation system for checking FBX scenes — Developing various standalone tools for Tech/Art teams using Qt — Assisting Tools Team with bugfixes and writing in-engine validation procedures — Reviewing bottlenecks using standard debugging tools and in-house profiler
-
-
-
CCP Games
-
Iceland
-
Computer Games
-
700 & Above Employee
-
VFX Technical Artist
-
Feb 2011 - Mar 2014
— Design and development of a new VFX editor — Writing scripts for the engine and plugins for Maya — Creating special effects for the game — Design and development of a new VFX editor — Writing scripts for the engine and plugins for Maya — Creating special effects for the game
-
-
-
Saber Interactive
-
United States
-
Computer Games
-
500 - 600 Employee
-
Senior Technical Artist
-
Sep 2007 - Jan 2011
— Writing scripts and plugins for Maya — Helping physics programmers with Havok integration — Creating pre-simulated destructions and special effects for cutscenes
-
-
Technical Artist
-
Aug 2005 - Aug 2007
— Taking care of game assets. Participated in all stages of production from modeling to integration — Helping VFX team with special effects — Finding and optimizing bottlenecks — Writing scripts for in-game events
-
-