Juan Manuel Pelaez Duarte

Environment Artist at PolygonUs
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Contact Information
Location
Medellín Metropolitan Area, CO
Languages
  • Inglés Full professional proficiency

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Simon Carmona Arango

We worked in a VR IP using Unreal Engine. Juan Manuel is utterly diligent, disciplined and creative. He always asked for critique in order to polish the delivery and everything he delivered was top notch quality. It's always a pleasure to work with such respectful, skilled and proactive professional. Cheers!

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Credentials

  • IELTS B2
    IELTS Official
    Oct, 2022
    - Sep, 2024

Experience

    • Colombia
    • Information Technology & Services
    • 1 - 100 Employee
    • Environment Artist
      • May 2022 - Present

      Designed and developed game environments using Unreal Engine's mat graph for shaders, landscape tools and materials, niagara particle systems, nanite assets, lumen lighting, decals, ray traced rendering pipeline. Directed entire production pipeline for cinematic sequences using Movie Render Queue with high fidelity visuals rendered with RTX features in Unreal Engine 5. Collaborated and communicated closely with clients, 3d artist/modellers, game designers, tech artists and programmers while assuring game performance and narrative cohesiveness, animation asset implementation and shader management. Show less

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelance Environment Artist
      • Jan 2015 - Present

      As an environment artist, I am committed to build immersive realistic landscapes that transport players to new worlds and engage their senses, with a focus on detail and a dedication to create a cohesive visual experience. As an environment artist, I am committed to build immersive realistic landscapes that transport players to new worlds and engage their senses, with a focus on detail and a dedication to create a cohesive visual experience.

    • Ireland
    • Computer Games
    • 1 - 100 Employee
    • Environment Concept Artist
      • Jan 2022 - Oct 2022

      Project: Age of Zalmoxis Platform: PC Game Engine: Unreal Engine 5 - Conducted thorough research on medieval architecture and landscapes to inform the design process, resulting in an authentic and realistic game world. - Conceptualized and developed game environments in Unreal Engine, utilizing a variety of tools such as terrain sculpting, foliage placement, and texture painting to create realistic and engaging medieval landscapes. - Collaborated with game designers and developers to establish visual design goals and ensure consistency in art direction throughout the project. - Conducted extensive research on medieval architecture and art styles, incorporating historical accuracy and attention to detail in all aspects of the game environment design. Show less

    • Colombia
    • Animation and Post-production
    • 1 - 100 Employee
    • Environment Cinematic Artist
      • Nov 2021 - May 2022

      Cinematic Designer Client: Mattel Series: MBX s2 - Developed and executed narrative-driven cinematic sequences in collaboration with game designers, writers, and producers. - Managed the full cinematic production pipeline, from pre-production to post-production. Worked closely with artists and animators to create cinematic assets and visual effects that enhanced the storytelling experience. - Communicated regularly with project leads and stakeholders to ensure project goals were met and exceeded. Show less

    • Professor
      • Jan 2018 - Dec 2021

      Created and lectured courses in: - Art Fundamentals - Matte Painting - 3d modeling, texturing and rendering - 3d animation Created and lectured courses in: - Art Fundamentals - Matte Painting - 3d modeling, texturing and rendering - 3d animation

    • United States
    • Internet Marketplace Platforms
    • 3D Artist
      • Oct 2020 - Feb 2021

      - Designed and developed interface for virtual reality using Unreal Engine, employing best practices in UI/UX design and utilizing feedback from user testing. - Collaborated with a team of 3D artists and engineers to create high-quality 3D graphics for virtual reality environments, using Blender 3d software. - Implemented custom shaders to enhance the visual quality of the virtual reality experience, resulting in improved realism and immersion for users. - Designed and developed interface for virtual reality using Unreal Engine, employing best practices in UI/UX design and utilizing feedback from user testing. - Collaborated with a team of 3D artists and engineers to create high-quality 3D graphics for virtual reality environments, using Blender 3d software. - Implemented custom shaders to enhance the visual quality of the virtual reality experience, resulting in improved realism and immersion for users.

    • Environment Concept Artist
      • Jun 2019 - Dec 2019

      - Created highly-detailed concept pieces and storyboards for various environment sets, utilizing a wide range of artistic techniques and styles. - Collaborated closely with the game development team to ensure that all concept pieces and storyboards accurately reflected the desired tone, mood, and atmosphere of each environment. - Applied knowledge of environmental design principles and software tools to deliver exceptional results on tight deadlines. - Created highly-detailed concept pieces and storyboards for various environment sets, utilizing a wide range of artistic techniques and styles. - Collaborated closely with the game development team to ensure that all concept pieces and storyboards accurately reflected the desired tone, mood, and atmosphere of each environment. - Applied knowledge of environmental design principles and software tools to deliver exceptional results on tight deadlines.

Education

  • Universidad de Antioquía
    Master of Arts - MA, Artes plásticas, general
    2013 - 2018

Community

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