Valerio Ceraudo

Technical Director at 3DClouds
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Contact Information
us****@****om
(386) 825-5501
Location
Milan, Lombardy, Italy, IT

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Bio

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Experience

    • Italy
    • Computer Games
    • 1 - 100 Employee
    • Technical Director
      • Sep 2021 - Present

    • Lead Developer
      • Dec 2019 - Sep 2021

      King of Seas dev team

    • Online Gameplay programmer
      • May 2019 - Dec 2019

    • Italy
    • Computer Games
    • 200 - 300 Employee
    • Generalist Game Programmer
      • Jun 2018 - Apr 2019

      Gameplay - UI - GameLogic - Multiplayer - Multiplayer Services

    • Online Programmer
      • Jul 2015 - Jun 2018

    • Italy
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Unity3D Programmer
      • Mar 2015 - Mar 2015

      Prototype development. Prototype development.

    • Italy
    • Software Development
    • 1 - 100 Employee
    • Unity3D Programmer
      • Dec 2014 - Dec 2014

      I collaborated at Fumbles App ( applied game to teach english based on Fumbles cartoon) programming a mini-game. I collaborated at Fumbles App ( applied game to teach english based on Fumbles cartoon) programming a mini-game.

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Analyst
      • Mar 2014 - Nov 2014

      Java programmer (web/services, J2EE) Java programmer (web/services, J2EE)

    • Programmer/Character Animator
      • Apr 2013 - Apr 2013

      http://www.ludumdare.com/compo/ludum-dare-26/comment-page-2/?action=preview&uid=11685Developed in 72h on theme Minimalism, you must exit from the maze, but if you don't play minimal, for example collecting weapons, it becomes harder. http://www.ludumdare.com/compo/ludum-dare-26/comment-page-2/?action=preview&uid=11685Developed in 72h on theme Minimalism, you must exit from the maze, but if you don't play minimal, for example collecting weapons, it becomes harder.

    • Programmer/3d artist
      • Nov 2011 - Jan 2012

      Dirty Litte Bunnies (http://www.dirtylittlebunnies.com/).My duties in the project regarded the modelling, animation and programming of the characters' behaviour. The aim of videogame developing was at first essentially academic but the team has gone on with the development until the release on AppleStore. Dirty Litte Bunnies (http://www.dirtylittlebunnies.com/).My duties in the project regarded the modelling, animation and programming of the characters' behaviour. The aim of videogame developing was at first essentially academic but the team has gone on with the development until the release on AppleStore.

Education

  • Università degli Studi di Verona
    Master Computer Game Development
    2014 - 2015
  • Politecnico di Milano
    Master's degree in informatic engineering, Ingegneria informatica
    2010 - 2014
  • Università degli Studi della Calabria
    Bachelor's degree in Informatic Engineering, Ingegneria informatica
    2006 - 2010

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