Valentine Kozin

Lead Technical Artist at Rare Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
UK
Languages
  • Russian Native or bilingual proficiency
  • English Native or bilingual proficiency
  • French Limited working proficiency
  • German Elementary proficiency

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Alan Miranda

Valentine is a great asset to the Ossian team. In working on the GUI and visual effects for The Shadow Sun, he has proven himself to be a creative and hard-working artist. His talents also extend to the technical side of art, with being able to write shaders and a certain level of understanding of how graphical engines work. He does a good job in following directions for tasks I’ve given him, but also shares his opinion on alternate approaches, which I’ve always welcomed. And it’s obvious that he as a passion for creating games!

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Lead Technical Artist
      • Jan 2020 - Present

    • Principal Technical Artist
      • Sep 2016 - Jan 2020

    • Technical Artist
      • Oct 2012 - Sep 2016

    • VFX/GUI/3D Artist
      • Dec 2011 - Oct 2012

      Working in Unity on a variety of 3D VFX, writing GLSL shader code and working in Photoshop to create unique icons and assets for the game's user interface. Working in Unity on a variety of 3D VFX, writing GLSL shader code and working in Photoshop to create unique icons and assets for the game's user interface.

  • DragonDivide
    • International
    • Graphics Programmer
      • Oct 2009 - Sep 2011

      Working in C# on the XNA Framework: writing HLSL shaders, designing weapons effects, writing a lighting and shadow system for a 2D game, writing particle systems, drawing icons and making interface adjustments as well as implementing many other gameplay and UI adjustments. Worked with a team of other programmers around the world, integrating and optimising their code. Working in C# on the XNA Framework: writing HLSL shaders, designing weapons effects, writing a lighting and shadow system for a 2D game, writing particle systems, drawing icons and making interface adjustments as well as implementing many other gameplay and UI adjustments. Worked with a team of other programmers around the world, integrating and optimising their code.

Education

  • The University of Sheffield
    Bachelor of Arts (BA), Philosophy
    2009 - 2012
  • University of Oxford
    Master of Mathematics and Philosophy (M. MathPhil), Mathematics and Philosophy
    2006 - 2008
  • St. Nicholas High School
    A Level, Mathematics, Further Mathematics, English Literature, Physics
    2004 - 2006

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