Valentin Wirth

Cutscene Lead at INGAME STUDIOS
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Location
Brno, South Moravia, Czechia, CZ

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Experience

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Cutscene Lead
      • Jul 2022 - Present

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Associate Art Director
      • May 2019 - Feb 2022

      As Associate Art Director for the last 3 years I had the opportunity to build and direct incredible talented AAA art, cinematic and lighting teams. We created an exciting vision, world, atmosphere and story. Sadly this unannounced project was canceled so I cant share any footage.

    • Lead Cinematic Editor
      • Jun 2017 - May 2019

      As lead cinematic editor at Hangar13 I was working Mafia 3 and its great DLCs and Mafia 1 Definitive Edition preproduction. In that role my responsibility included prototyping, mocap preproduction, story-boards, animatics, capturing mocap, editing cinematics, lighting, debugging and giving feedback to my editor team and hiring. We also where constantly improving our skills, tools and pine-line.

    • Senior Cinematic Editor
      • Nov 2016 - Jun 2017

    • Cinematic Editor
      • Jul 2013 - Nov 2016

      Creating cinematics for Mafia 3.- assembling scenes- camera- lighting

    • Germany
    • Business Consulting and Services
    • Freelance 3D Artist
      • Dec 2012 - Jul 2014

      look development and storyboardingcreating animated shorts3D modeling, animation and compositingTools used: pencil and pc look development and storyboardingcreating animated shorts3D modeling, animation and compositingTools used: pencil and pc

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Manager Video Produktion
      • Feb 2011 - Dec 2012

      Creating 3D Render and ingame trailers from concept to final production.Projects: Runes of Magic, RaiderZ, Tera, Eligium, AionSkills used: storyboard drawing, concepting, modeling, shading, lighting, camera, animation, rendering and compositingSoftware: Maya, Photoshop, Furryball, AfterFX, Premiere Creating 3D Render and ingame trailers from concept to final production.Projects: Runes of Magic, RaiderZ, Tera, Eligium, AionSkills used: storyboard drawing, concepting, modeling, shading, lighting, camera, animation, rendering and compositingSoftware: Maya, Photoshop, Furryball, AfterFX, Premiere

    • Broadcast Media Production and Distribution
    • 1 - 100 Employee
    • 3D Artist
      • May 2006 - Jun 2009

      Creating 3D Trailers, compositing video footage, creating news animations. Creating 3D Trailers, compositing video footage, creating news animations.

    • Geschäftsführer
      • Feb 2001 - Jun 2006

      designing webpages and visual identitiesprogramming and scripting html, css, java script, php & perlleading a 3 man team designing webpages and visual identitiesprogramming and scripting html, css, java script, php & perlleading a 3 man team

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