Valentin Capitaine
Game Designer at SMART TALE GAMES- Claim this Profile
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Anglais Professional working proficiency
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Français Native or bilingual proficiency
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Bio
Julien Fenoglio
During our time at Fireplace Games, Valentin demonstrated exceptional skills and a keen understanding of various aspects of game design and a genuine passion for creating captivating combat encounters. In fact, his steadfast contribution allowed him to oversee enemy archetypes, behaviors and boss fights from pre-production to ship. Valentin is a proactive, engaging collaborator with valuable insight, always willing to incorporate feedback for the betterment of the game. I’m also particularly thankful for his diligent documentation throughout the project which helped me navigate the game design team’s spirited discussions and integrate the results into my own work.
Julien Fenoglio
During our time at Fireplace Games, Valentin demonstrated exceptional skills and a keen understanding of various aspects of game design and a genuine passion for creating captivating combat encounters. In fact, his steadfast contribution allowed him to oversee enemy archetypes, behaviors and boss fights from pre-production to ship. Valentin is a proactive, engaging collaborator with valuable insight, always willing to incorporate feedback for the betterment of the game. I’m also particularly thankful for his diligent documentation throughout the project which helped me navigate the game design team’s spirited discussions and integrate the results into my own work.
Julien Fenoglio
During our time at Fireplace Games, Valentin demonstrated exceptional skills and a keen understanding of various aspects of game design and a genuine passion for creating captivating combat encounters. In fact, his steadfast contribution allowed him to oversee enemy archetypes, behaviors and boss fights from pre-production to ship. Valentin is a proactive, engaging collaborator with valuable insight, always willing to incorporate feedback for the betterment of the game. I’m also particularly thankful for his diligent documentation throughout the project which helped me navigate the game design team’s spirited discussions and integrate the results into my own work.
Julien Fenoglio
During our time at Fireplace Games, Valentin demonstrated exceptional skills and a keen understanding of various aspects of game design and a genuine passion for creating captivating combat encounters. In fact, his steadfast contribution allowed him to oversee enemy archetypes, behaviors and boss fights from pre-production to ship. Valentin is a proactive, engaging collaborator with valuable insight, always willing to incorporate feedback for the betterment of the game. I’m also particularly thankful for his diligent documentation throughout the project which helped me navigate the game design team’s spirited discussions and integrate the results into my own work.
Experience
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SMART TALE GAMES
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France
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Software Development
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1 - 100 Employee
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Game Designer
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Aug 2023 - Present
➭ Preproduction on several new in-house projects ➭ Preproduction on several new in-house projects
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Fireplace Games
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France
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Computer Games
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1 - 100 Employee
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Co-Founder & Gameplay Designer
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Jul 2020 - Aug 2023
➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes, boss fights and writing documentation for programmers ➭ Implementing combat animations, gameplay notifies and hitboxes alongside animators ➭ Prototyping some environmental interactions and testing maps for all game features ➭ Designing and implementing game achievements, bonus challenges and arena mode modifiers ➭ Gameplay tweaking and balancing on a daily basis (directly… Show more ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes, boss fights and writing documentation for programmers ➭ Implementing combat animations, gameplay notifies and hitboxes alongside animators ➭ Prototyping some environmental interactions and testing maps for all game features ➭ Designing and implementing game achievements, bonus challenges and arena mode modifiers ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Coordination, supervision and analysis of playtest sessions (Halle Tropisme - Montpellier) ➭ Fireplace Games & En Garde! websites development (webmaster) I worked on this project as a Gameplay Designer & Playtest Coordinator. En Garde! is available on Steam since August 2023. ➭ https://engarde-game.com ➭ https://fireplace-games.com ➭ https://twitter.com/FireplaceGames Show less ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes, boss fights and writing documentation for programmers ➭ Implementing combat animations, gameplay notifies and hitboxes alongside animators ➭ Prototyping some environmental interactions and testing maps for all game features ➭ Designing and implementing game achievements, bonus challenges and arena mode modifiers ➭ Gameplay tweaking and balancing on a daily basis (directly… Show more ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes, boss fights and writing documentation for programmers ➭ Implementing combat animations, gameplay notifies and hitboxes alongside animators ➭ Prototyping some environmental interactions and testing maps for all game features ➭ Designing and implementing game achievements, bonus challenges and arena mode modifiers ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Coordination, supervision and analysis of playtest sessions (Halle Tropisme - Montpellier) ➭ Fireplace Games & En Garde! websites development (webmaster) I worked on this project as a Gameplay Designer & Playtest Coordinator. En Garde! is available on Steam since August 2023. ➭ https://engarde-game.com ➭ https://fireplace-games.com ➭ https://twitter.com/FireplaceGames Show less
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Ubisoft Montpellier
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France
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Computer Games
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200 - 300 Employee
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Junior Game Designer 3C
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Jan 2020 - Jun 2020
➭ Working within the main team of Montpellier as a Junior Game Designer 3C ➭ Designing new game systems for characters and working on the melee combat system ➭ Implementing combat animations, gameplay markers and hitboxes alongside animators ➭ Iterating on the gamefeel through many aspects (animations, visual effects, sounds...) ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) I worked on this project as a Junior Game Designer 3C. ➭… Show more ➭ Working within the main team of Montpellier as a Junior Game Designer 3C ➭ Designing new game systems for characters and working on the melee combat system ➭ Implementing combat animations, gameplay markers and hitboxes alongside animators ➭ Iterating on the gamefeel through many aspects (animations, visual effects, sounds...) ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) I worked on this project as a Junior Game Designer 3C. ➭ https://bgegame.com ➭ https://www.ubisoft.com ➭ https://www.ubisoft.com/en-US/studio/montpellier.aspx ➭ https://valentin-capitaine.fr/beyond-good-and-evil-2.html
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Junior Game Designer
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Jan 2019 - Dec 2019
➭ More than a year of development, from production to debug and post-launch phases ➭ Working within the team of Montpellier to create a unique Raid (end-game experience) ➭ Designing all gameplay elements and LD ingredients dedicated to the Raid - Project Titan ➭ Prototyping and implementing those gameplay elements alongside programmers and artists ➭ Designing and implementing new game modes for the Raid alongside programmers ➭ Gameplay tweaking and balancing on a daily basis… Show more ➭ More than a year of development, from production to debug and post-launch phases ➭ Working within the team of Montpellier to create a unique Raid (end-game experience) ➭ Designing all gameplay elements and LD ingredients dedicated to the Raid - Project Titan ➭ Prototyping and implementing those gameplay elements alongside programmers and artists ➭ Designing and implementing new game modes for the Raid alongside programmers ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Participation in weekly internal Raid game sessions and official playtest reports I worked on this project as a Junior Game Designer. ➭ https://ghost-recon.ubisoft.com ➭ https://www.ubisoft.com ➭ https://www.ubisoft.com/en-US/studio/montpellier.aspx ➭ https://valentin-capitaine.fr/ghost-recon-breakpoint-project-titan.html
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Game Designer Intern
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Jul 2018 - Dec 2018
➭ 6-month internship as a Junior Game Designer ➭ More than one thousand developers involved in this project More information about my missions above...
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Rubika
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France
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Education Administration Programs
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1 - 100 Employee
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"En Garde!" Graduation Project - Game Designer
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Oct 2017 - Jun 2018
➭ 9 months of development, from pre-production to polish and debug ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes and writing documentation for programmers ➭ Prototyping some environmental interactions and an endless combat arena for testing ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Coordination, supervision and analysis of playtest sessions (GameLab - Serre Numérique) En… Show more ➭ 9 months of development, from pre-production to polish and debug ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes and writing documentation for programmers ➭ Prototyping some environmental interactions and an endless combat arena for testing ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Coordination, supervision and analysis of playtest sessions (GameLab - Serre Numérique) En Garde! is a video game made during my 5th and last year of Game Design Master's Degree at Supinfogame Rubika, as a graduation project. We were a team of 8 students and we developed this prototype for 9 months, from October 2017 to June 2018. ➭ https://engarde-game.com/supinfogame/ ➭ https://engarde.itch.io/en-garde ➭ https://valentin-capitaine.fr/en-garde-supinfogame.html Show less ➭ 9 months of development, from pre-production to polish and debug ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes and writing documentation for programmers ➭ Prototyping some environmental interactions and an endless combat arena for testing ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Coordination, supervision and analysis of playtest sessions (GameLab - Serre Numérique) En… Show more ➭ 9 months of development, from pre-production to polish and debug ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes and writing documentation for programmers ➭ Prototyping some environmental interactions and an endless combat arena for testing ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Coordination, supervision and analysis of playtest sessions (GameLab - Serre Numérique) En Garde! is a video game made during my 5th and last year of Game Design Master's Degree at Supinfogame Rubika, as a graduation project. We were a team of 8 students and we developed this prototype for 9 months, from October 2017 to June 2018. ➭ https://engarde-game.com/supinfogame/ ➭ https://engarde.itch.io/en-garde ➭ https://valentin-capitaine.fr/en-garde-supinfogame.html Show less
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Spiders
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France
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Computer Games
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1 - 100 Employee
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Development Tester Intern
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Jun 2017 - Sep 2017
➭ 4-month internship as a Development Tester ➭ Bug tracking directly from the Silk Engine ➭ Bug reporting and documentation on the MantisBT database ➭ Follow-up, validation and confirmation of bug fixes ➭ Feedback about Game Design / Level Design / Quest Design ➭ Creation of test suites & cases and a complete MSQ roadmap I worked directly into the Silk Engine on GreedFall, the latest RPG from Spiders. ➭ http://greedfall.com/en ➭ http://spiders-games.com ➭… Show more ➭ 4-month internship as a Development Tester ➭ Bug tracking directly from the Silk Engine ➭ Bug reporting and documentation on the MantisBT database ➭ Follow-up, validation and confirmation of bug fixes ➭ Feedback about Game Design / Level Design / Quest Design ➭ Creation of test suites & cases and a complete MSQ roadmap I worked directly into the Silk Engine on GreedFall, the latest RPG from Spiders. ➭ http://greedfall.com/en ➭ http://spiders-games.com ➭ http://focus-home.com/en ➭ https://valentin-capitaine.fr/greedfall.html Show less ➭ 4-month internship as a Development Tester ➭ Bug tracking directly from the Silk Engine ➭ Bug reporting and documentation on the MantisBT database ➭ Follow-up, validation and confirmation of bug fixes ➭ Feedback about Game Design / Level Design / Quest Design ➭ Creation of test suites & cases and a complete MSQ roadmap I worked directly into the Silk Engine on GreedFall, the latest RPG from Spiders. ➭ http://greedfall.com/en ➭ http://spiders-games.com ➭… Show more ➭ 4-month internship as a Development Tester ➭ Bug tracking directly from the Silk Engine ➭ Bug reporting and documentation on the MantisBT database ➭ Follow-up, validation and confirmation of bug fixes ➭ Feedback about Game Design / Level Design / Quest Design ➭ Creation of test suites & cases and a complete MSQ roadmap I worked directly into the Silk Engine on GreedFall, the latest RPG from Spiders. ➭ http://greedfall.com/en ➭ http://spiders-games.com ➭ http://focus-home.com/en ➭ https://valentin-capitaine.fr/greedfall.html Show less
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Education
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Rubika
Master’s Degree in Game Design & Management, Video Game Director -
IUT de Troyes
DUT MMI (Métiers du Multimédia et de l'Internet), Web Development Front-end -
Lycée Paul Verlaine
French Scientific Baccalauréat, Mathematics, Physics, Chemistry, Engineering Sciences