Valentin Capitaine

Co-Founder & Gameplay Designer at Fireplace Games
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Contact Information
us****@****om
(386) 825-5501
Location
FR
Languages
  • Anglais Professional working proficiency
  • Français Native or bilingual proficiency

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Bio

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Co-Founder & Gameplay Designer
      • Jul 2020 - Present

      Fireplace Games is a new video game studio founded in 2020. The 8 co-founders originally met at Supinfogame Rubika by working together on En Garde! We aim to create high quality and innovative experiences with compelling player fantasies in inspiring settings. We are currently working on our first game — a swashbuckling adventure inspired by the Spanish golden age. Stay tuned! More information coming soon... ➭ https://fireplace-games.com ➭ https://twitter.com/FireplaceGames

    • France
    • Computer Games
    • 200 - 300 Employee
    • Junior Game Designer 3C
      • Jan 2020 - Jun 2020

      ➭ Working within the main team of Montpellier as a Junior Game Designer 3C➭ Designing new game systems for characters and working on the melee combat system➭ Implementing combat animations, gameplay markers and hitboxes alongside animators➭ Iterating on the gamefeel through many aspects (animations, visual effects, sounds...)➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine)I worked on this project as a Junior Game Designer 3C.➭ https://bgegame.com➭ https://www.ubisoft.com➭ https://www.ubisoft.com/en-US/studio/montpellier.aspx➭ https://valentin-capitaine.fr/beyond-good-and-evil-2.html

    • Junior Game Designer
      • Jan 2019 - Dec 2019

      ➭ More than a year of development, from production to debug and post-launch phases➭ Working within the team of Montpellier to create a unique Raid (end-game experience)➭ Designing all gameplay elements and LD ingredients dedicated to the Raid - Project Titan➭ Prototyping and implementing those gameplay elements alongside programmers and artists➭ Designing and implementing new game modes for the Raid alongside programmers➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine)➭ Participation in weekly internal Raid game sessions and official playtest reportsI worked on this project as a Junior Game Designer.➭ https://ghost-recon.ubisoft.com➭ https://www.ubisoft.com➭ https://www.ubisoft.com/en-US/studio/montpellier.aspx➭ https://valentin-capitaine.fr/ghost-recon-breakpoint-project-titan.html

    • Game Designer Intern
      • Jul 2018 - Dec 2018

      ➭ 6-month internship as a Junior Game Designer➭ More than one thousand developers involved in this projectMore information about my missions above...

    • France
    • Education Administration Programs
    • 1 - 100 Employee
    • "En Garde!" Graduation Project - Game Designer
      • Oct 2017 - Jun 2018

      ➭ 9 months of development, from pre-production to polish and debug ➭ Designing the 3C, game systems, combat system and gameplay elements ➭ Designing AI behaviors, archetypes and writing documentation for programmers ➭ Prototyping some environmental interactions and an endless combat arena for testing ➭ Gameplay tweaking and balancing on a daily basis (directly into the Game Engine) ➭ Coordination, supervision and analysis of playtest sessions (GameLab - Serre Numérique) En Garde! is a video game made during my 5th and last year of Game Design Master's Degree at Supinfogame Rubika, as a graduation project. We were a team of 8 students and we developed this prototype for 9 months, from October 2017 to June 2018. ➭ https://engarde-game.com ➭ https://engarde.itch.io/en-garde ➭ https://valentin-capitaine.fr/en-garde.html

    • France
    • Computer Games
    • 1 - 100 Employee
    • Development Tester Intern
      • Jun 2017 - Sep 2017

      ➭ 4-month internship as a Development Tester ➭ Bug tracking directly from the Silk Engine ➭ Bug reporting and documentation on the MantisBT database ➭ Follow-up, validation and confirmation of bug fixes ➭ Feedback about Game Design / Level Design / Quest Design ➭ Creation of test suites & cases and a complete MSQ roadmap I worked directly into the Silk Engine on GreedFall, the latest RPG from Spiders. ➭ http://greedfall.com/en ➭ http://spiders-games.com ➭ http://focus-home.com/en ➭ https://valentin-capitaine.fr/greedfall.html

Education

  • Rubika
    Master’s Degree in Game Design & Management, Video Game Director
    2015 - 2018
  • IUT de Troyes
    Technological Degree in Internet & Multimedia, Web Development Front-end
    2013 - 2015
  • Lycée Paul Verlaine
    French Scientific Baccalauréat, Mathematics, Physics, Chemistry, Engineering Sciences

Community

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