Uros Pavlovic

Level Designer at Mad Head Games
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Contact Information
us****@****om
(386) 825-5501
Location
RS
Languages
  • English Limited working proficiency
  • Serbian Native or bilingual proficiency

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5.0

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Adam Isailovic

Very confedent, proffesional, always try to help...

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Credentials

  • Maya essentials
    Chiron (Autodesk) Belgrade,
    Jun, 2007
    - Nov, 2024
  • Maya character rigging and animation
    Chiron (Autodesk) Belgrade
    Jan, 2007
    - Nov, 2024
  • 3D modeling and rendering
    Chiron (Autodesk) Belgrade
    Jun, 2006
    - Nov, 2024

Experience

    • Serbia
    • Computer Games
    • 100 - 200 Employee
    • Level Designer
      • Nov 2020 - Present

    • Serbia
    • Higher Education
    • 100 - 200 Employee
    • Lecturer at Singidunum College. Game graphics and implementation in the Unity engine.
      • Mar 2020 - Present

      Practical classes that introduce students to games graphics and the use of Unity as a tool for making games. Practical classes that introduce students to games graphics and the use of Unity as a tool for making games.

  • Dungeon Fun Games
    • Serbia, Valjevo
    • Lead Artist, Game Designer
      • Aug 2018 - Mar 2020

      We are a small young team that develops games for Android and IOS. Soon we will publish the first games. Our first game "Ludo Fantasy battle" is still in production and there is also pre released version on play store. This is our first team test project. We are a small young team that develops games for Android and IOS. Soon we will publish the first games. Our first game "Ludo Fantasy battle" is still in production and there is also pre released version on play store. This is our first team test project.

    • Serbia
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Art Director
      • Aug 2014 - Jun 2018

      My task in the team was to organize the development of game art assets, training younger colleagues in the creation of 2D and 3D graphics, as well as assistance in the development of game design documentation. In addition, I was involved in organizing and creating worlds based on stories and technical parameters My task in the team was to organize the development of game art assets, training younger colleagues in the creation of 2D and 3D graphics, as well as assistance in the development of game design documentation. In addition, I was involved in organizing and creating worlds based on stories and technical parameters

    • Ireland
    • Information Technology & Services
    • 1 - 100 Employee
    • Character modeler, animator, level designer and Story writer
      • Aug 2011 - Aug 2014

      Making over 1500 sets for the mobile RPG game Anargor and World of Anargor. Including weapons, characters, environments and map design. Also writing a story and creating a whole world. And lead art development for some minor games. Making over 1500 sets for the mobile RPG game Anargor and World of Anargor. Including weapons, characters, environments and map design. Also writing a story and creating a whole world. And lead art development for some minor games.

  • Gamalogic
    • Internet
    • Character animator and modelar
      • May 2012 - Aug 2013

      Character modeling and animation for "Gray Project", but also level design for some other projects. Character modeling and animation for "Gray Project", but also level design for some other projects.

    • Software Development
    • Modeler
      • Mar 2011 - Aug 2011

      Modeling props and assets. Modeling props and assets.

    • Serbia
    • Civil Engineering
    • 1 - 100 Employee
    • 3D artist
      • 2008 - 2009

      Modeling and rendering for architectural projects. Modeling and rendering for architectural projects.

    • 3D modeler, FX creator, animator
      • Sep 2004 - Aug 2007

      Level design, 3D modeling and VFX. -Will of steel -Alliance -Enemy Engage 2 Level design, 3D modeling and VFX. -Will of steel -Alliance -Enemy Engage 2

    • Teaching Assistant
      • 2003 - 2004

      I worked with student on their projects. Helping them and teach them techniques of computer animation. Together we won first place on "First international short animation film festival Belgrade" I worked with student on their projects. Helping them and teach them techniques of computer animation. Together we won first place on "First international short animation film festival Belgrade"

    • Information Technology & Services
    • 1 - 100 Employee
    • 3D artist
      • 2001 - 2002

      I worked as 3D artist, modeling and animation and some of composting. I worked as 3D artist, modeling and animation and some of composting.

Education

  • Chiron
    Certificate, 3D modeling and character animation
    2006 - 2007
  • Comic book school Djordje Lobacev
    Ilustration, story writing
    1999 - 2001
  • Tehnical school
    Interior design, design and develop of furniture
    1996 - 2000

Community

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