Udell Infante

Senior Character Artist at SANZARU
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Contact Information
us****@****om
(386) 825-5501
Location
Huntington Beach, California, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Daren Bader

As an Art Director with 25 years of experience in the video game and entertainment fields, I have worked with quite a large number of modelers and seen a huge array of skillsets over the years. What makes Udell stand out in this field is that his skillset covers a very wide range of looks: from refined stylized shapes to fine realistic details and everything in between, Udell is able to capture qualities and details that elevate his models way beyond your average artist's work. Plus, he's an incredibly patient and diligent worker, taking direction and executing top notch quality on everything he does. I wouldn't hesitate for a second if I had the chance to work with Udell again, and I know any company would be lucky to have him on their team.

Mouhsine Adnani محسن عدناني

I had a great experience working with Udell during my time at Magic Leap. He is hands down one of the best 3D Artists out there, his work is top notch quality his speed is legendary and his attitude always positive with a hint of Udell humor that I am totally going to miss. Udell always delivered, no matter what the task was. He does it all, Characters, Props and Environments. He is also very adaptable to multiple art styles and can switch back and forth with ease. I highly highly recommend him to any team wanting to create some bad ass 3d Art, trust me you will not be dissapointed.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Character Artist
      • Apr 2022 - Present

    • United States
    • Software Development
    • 700 & Above Employee
    • Character Artist
      • Jun 2020 - Apr 2022

    • United States
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Senior 3D Artist
      • Mar 2020 - Apr 2020

    • Mixed Reality Artist
      • Nov 2016 - Apr 2020

      • Created real-time environment assets for the Magicleap creator AR device.• Produced character and assets for the Magicleap creator AR device.• Worked alongside with the UI/UX team to help look dev and ultimately develop the avatar customization system.• Collaborated with the experience team on creating high end assets for the AR Undersea project.

    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Artist
      • Jan 2014 - Nov 2016

      • Collaborated with the lead artist in creating the character and weapon pipeline for a mobile game. • Managed and provided Biweekly paintover/drawover feedback to multiple outsource houses on 40+ characters and 40+ weapons. • Responsible for creating highpoly and lowpoly meshes for characters and weapons. • Worked and collaborated with the art director during pre-production to help look dev the 3D characters and vehicles for the studios current mobile game. • Operated schedule and asset management programs like Jira and perforce to help keep assets organized and get tasks done in a timely manner. Show less

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • Senior Artist
      • Mar 2009 - Dec 2013

      • Responsible for creating highpoly and lowpoly meshes for characters, props, vehicles, and weapons for multiple clients.• Worked with the art director on in-house projects to establish character creation pipeline.

    • 3d Artist
      • Mar 2008 - Dec 2013

      • Responsible for creating highpoly and lowpoly meshes for characters, props, and weapons.

Education

  • Art Institute of Fort Lauderdale
    Associate of Arts (AA), Animation and Design
    2004 - 2007

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