Tyler Held
Dialogue Designer at PlayStation- Claim this Profile
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Topline Score
Bio
Mallorie L.
I worked with Tyler both when I was a QA Analyst and as a Technical Sound Designer on God of War Ragnarök. When I was a QA Analyst, Tyler helped me get up to speed on testing dialogue in the game engine and middleware, and also with audio testing and design in general. He communicates well and is passionate about creative and technical sound design. When I was a Tech Sound Designer, Tyler delegated some implementation work to me and encouraged me to run with my ideas and build systems that both improved my skills in general but that also could be effective and scalable to cover any additions the dialogue team wanted to make. I enjoyed working with Tyler, and I hope I get to work with him again in the future.
Mallorie L.
I worked with Tyler both when I was a QA Analyst and as a Technical Sound Designer on God of War Ragnarök. When I was a QA Analyst, Tyler helped me get up to speed on testing dialogue in the game engine and middleware, and also with audio testing and design in general. He communicates well and is passionate about creative and technical sound design. When I was a Tech Sound Designer, Tyler delegated some implementation work to me and encouraged me to run with my ideas and build systems that both improved my skills in general but that also could be effective and scalable to cover any additions the dialogue team wanted to make. I enjoyed working with Tyler, and I hope I get to work with him again in the future.
Mallorie L.
I worked with Tyler both when I was a QA Analyst and as a Technical Sound Designer on God of War Ragnarök. When I was a QA Analyst, Tyler helped me get up to speed on testing dialogue in the game engine and middleware, and also with audio testing and design in general. He communicates well and is passionate about creative and technical sound design. When I was a Tech Sound Designer, Tyler delegated some implementation work to me and encouraged me to run with my ideas and build systems that both improved my skills in general but that also could be effective and scalable to cover any additions the dialogue team wanted to make. I enjoyed working with Tyler, and I hope I get to work with him again in the future.
Mallorie L.
I worked with Tyler both when I was a QA Analyst and as a Technical Sound Designer on God of War Ragnarök. When I was a QA Analyst, Tyler helped me get up to speed on testing dialogue in the game engine and middleware, and also with audio testing and design in general. He communicates well and is passionate about creative and technical sound design. When I was a Tech Sound Designer, Tyler delegated some implementation work to me and encouraged me to run with my ideas and build systems that both improved my skills in general but that also could be effective and scalable to cover any additions the dialogue team wanted to make. I enjoyed working with Tyler, and I hope I get to work with him again in the future.
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Experience
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PlayStation
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Entertainment Providers
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1 - 100 Employee
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Dialogue Designer
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Mar 2019 - Present
Currently working with the talented audio team at Sony Interactive Entertainment (PSS). Contributing to: - Marvel’s Spider-Man: Miles Morales Currently working with the talented audio team at Sony Interactive Entertainment (PSS). Contributing to: - Marvel’s Spider-Man: Miles Morales
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Tantor Media
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United States
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Book and Periodical Publishing
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100 - 200 Employee
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Audio Editor (Freelance)
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Oct 2014 - Present
As an audio editor I apply corrected mistakes from the narrators into the original recorded narrations. I execute this task by using Sony Sound Forge as well as an in-house book program. As an audio editor I apply corrected mistakes from the narrators into the original recorded narrations. I execute this task by using Sony Sound Forge as well as an in-house book program.
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Santa Monica Studio
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United States
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Entertainment Providers
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200 - 300 Employee
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QA Audio Tester
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Aug 2017 - Aug 2018
Worked with the talented QA team testing audio. Contributing to: - God of War (2018) Worked with the talented QA team testing audio. Contributing to: - God of War (2018)
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Naughty Dog
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United States
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Computer Games
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500 - 600 Employee
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Audio QA Tester
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Jan 2015 - Jul 2016
Worked with the talented QA team testing audio. Contributing to: - Uncharted 4: A Thief’s End Worked with the talented QA team testing audio. Contributing to: - Uncharted 4: A Thief’s End
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Freelance Audio Engineer
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Mar 2011 - Oct 2012
As a freelance Audio Engineer I am involved in all aspects of recording, as well as the mixing process and delivering the final product. As a freelance Audio Engineer I am involved in all aspects of recording, as well as the mixing process and delivering the final product.
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Education
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Full Sail University
Bachelor of Science (B.S.), Recording Arts -
Full Sail University
Associate of Science (A.S.), Recording Arts -
Norwalk
High School Diploma -
Full Sail University