Tyler Wolverton

Engine Programmer at Splash Damage
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Location
United Kingdom, UK

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Experience

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Engine Programmer
      • Oct 2022 - Present

      Working on Transformers: Reactivate: https://www.playtfr.com/Supported gameplay and content teams with new engine features and bug fixes.Analyzed game performance and fixed systems related performance bugs. Performed engine migrations to new versions of Unreal.

    • Associate Engine Programmer
      • Oct 2021 - Sep 2022

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Graduate Student
      • Aug 2019 - May 2021

      Completed a Master's Degree in Interactive Technology, specializing in Software Development. Completed a Master's Degree in Interactive Technology, specializing in Software Development.

    • United States
    • Software Development
    • 200 - 300 Employee
    • Software Engineer
      • Apr 2016 - Aug 2019

      •Developed server, client, and testing software for quality management applications.•Designed and implemented a Policy Overview feature to Interaction Recorder Policy Editor that analyzes all of the initiation policies on the system.•Added Opus recording support to Interaction Recorder.

    • Associate Software Engineer
      • Jun 2014 - Apr 2016

      • Stabilized and improved an integration test suite written in C# that I started developing as an intern.• Fixed bugs and implemented features in the client (C#), server (C++), and database (both Sql Server and Oracle) portions of the Quality Management applications.• Contributed to a Ruby application that generated large amounts of test data.

    • Lead Game Programmer
      • Jan 2012 - May 2014

      Implemented gameplay elements while overseeing the rest of the game programmers over the course of 4 games.• Implemented gameplay elements, such as player attacks and skills, in a tile-based action rpg developed in C# with XNA.• Wrote libraries in Python to aid in the development of a platformer developed in our tile-based engine.• Developed major gameplay systems ( movement, input, attacking, and spawning ) for a turn based strategy game developed in our tile-based engine. • Worked with the artists to import models into a top down space shooter developed in Unity. Worked with the designer to improve shooting and respawn mechanics. • Used agile with scrum to create and assign tasks to other developers. • Communicated with other teams to make sure development went smoothly.• Designed a series of tutorials to acclimate new members into the group. Show less

    • President
      • Jan 2013 - Jan 2014

      Managed a student club dedicated to developing video games. Gave presentations to corporate sponsors and other students about the club. Oversaw collaborations with 2 other Purdue clubs, ACM SIGART (Artificial Intelligence) and GDU (Game Developers United).

    • Game Programmer
      • Aug 2011 - Dec 2011

      Implemented gameplay elements, such as player attacks and skills, in a tile-based action rpg developed in C# with XNA.

    • United States
    • Education
    • 1 - 100 Employee
    • Software Engineering Intern
      • May 2013 - Aug 2013

      Developed a new integration test suite using C# that was able to simulate multiple subsystems in order to isolate issues within the Quality Management software. Developed a new integration test suite using C# that was able to simulate multiple subsystems in order to isolate issues within the Quality Management software.

    • United States
    • Software Development
    • 200 - 300 Employee
    • Software Engineering Intern
      • Jun 2012 - Aug 2012

      I primarily worked on developing unit tests using QUnit and NUnit. I primarily worked on developing unit tests using QUnit and NUnit.

Education

  • SMU Guildhall
    Master's degree, Programming
    2019 - 2021
  • Purdue University
    Bachelor of Science (BS), Computer Science
    2010 - 2014

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