Tyler Wolverton
Engine Programmer at Splash Damage- Claim this Profile
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Experience
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Splash Damage
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United Kingdom
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Computer Games
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300 - 400 Employee
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Engine Programmer
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Oct 2022 - Present
Working on Transformers: Reactivate: https://www.playtfr.com/Supported gameplay and content teams with new engine features and bug fixes.Analyzed game performance and fixed systems related performance bugs. Performed engine migrations to new versions of Unreal.
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Associate Engine Programmer
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Oct 2021 - Sep 2022
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SMU Guildhall
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United States
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Higher Education
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100 - 200 Employee
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Graduate Student
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Aug 2019 - May 2021
Completed a Master's Degree in Interactive Technology, specializing in Software Development. Completed a Master's Degree in Interactive Technology, specializing in Software Development.
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Genesys | Interactive Intelligence
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United States
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Software Development
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200 - 300 Employee
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Software Engineer
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Apr 2016 - Aug 2019
•Developed server, client, and testing software for quality management applications.•Designed and implemented a Policy Overview feature to Interaction Recorder Policy Editor that analyzes all of the initiation policies on the system.•Added Opus recording support to Interaction Recorder.
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Associate Software Engineer
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Jun 2014 - Apr 2016
Stabilized and improved an integration test suite written in C# that I started developing as an intern. Fixed bugs and implemented features in the client (C#), server (C++), and database (both Sql Server and Oracle) portions of the Quality Management applications. Contributed to a Ruby application that generated large amounts of test data.
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Lead Game Programmer
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Jan 2012 - May 2014
Implemented gameplay elements while overseeing the rest of the game programmers over the course of 4 games. Implemented gameplay elements, such as player attacks and skills, in a tile-based action rpg developed in C# with XNA. Wrote libraries in Python to aid in the development of a platformer developed in our tile-based engine. Developed major gameplay systems ( movement, input, attacking, and spawning ) for a turn based strategy game developed in our tile-based engine. Worked with the artists to import models into a top down space shooter developed in Unity. Worked with the designer to improve shooting and respawn mechanics. Used agile with scrum to create and assign tasks to other developers. Communicated with other teams to make sure development went smoothly. Designed a series of tutorials to acclimate new members into the group. Show less
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President
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Jan 2013 - Jan 2014
Managed a student club dedicated to developing video games. Gave presentations to corporate sponsors and other students about the club. Oversaw collaborations with 2 other Purdue clubs, ACM SIGART (Artificial Intelligence) and GDU (Game Developers United).
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Game Programmer
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Aug 2011 - Dec 2011
Implemented gameplay elements, such as player attacks and skills, in a tile-based action rpg developed in C# with XNA.
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Interactive Intelligence
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United States
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Education
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1 - 100 Employee
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Software Engineering Intern
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May 2013 - Aug 2013
Developed a new integration test suite using C# that was able to simulate multiple subsystems in order to isolate issues within the Quality Management software. Developed a new integration test suite using C# that was able to simulate multiple subsystems in order to isolate issues within the Quality Management software.
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Aprimo
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United States
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Software Development
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200 - 300 Employee
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Software Engineering Intern
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Jun 2012 - Aug 2012
I primarily worked on developing unit tests using QUnit and NUnit. I primarily worked on developing unit tests using QUnit and NUnit.
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Education
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SMU Guildhall
Master's degree, Programming -
Purdue University
Bachelor of Science (BS), Computer Science