Tuomas Tuokkola

AI Software Engineer at Visidon
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Location
FI

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Experience

    • Finland
    • Software Development
    • 1 - 100 Employee
    • AI Software Engineer
      • Jan 2021 - Present

      Research and Development. The projects have included system integration, data management, feature engineering, system evaluation, inference optimization, research project re-implementations and continued project development. Also hands-on experience on more traditional ML, mobile / embedded computer vision projects, various Deep Learning technologies / frameworks and realtime applications. Most relevant new techniques have been Pytorch, Octave, NCNN, and Keras. A lot of smaller libraries are also used. Core work consists of using extensively Python, C++, Linux, Tensorflow & PyTorch.

    • Thesis Worker
      • Jan 2020 - Dec 2020

      The main goal was to implement and optimize a neural network based face detector on a mobile platform. Thesis is linked under education. Used tools and technologies included Python, C, C++, CMake, TensorFlow, LaTeX, MXNet, Matlab, Java, Android Studio and Git.

    • Finland
    • Research Services
    • 700 & Above Employee
    • Research Assistant
      • Sep 2019 - Dec 2019

      In the project I was developing an Affective Computing framework app for Android. Some app functionalities were face and landmark detection. The app was designed to be used for making the research pipeline faster. Used technologies & tools were Python, Pandas, Numpy, Android Studio, OpenCV, JNI, Java, Git & Matlab. In the project I was developing an Affective Computing framework app for Android. Some app functionalities were face and landmark detection. The app was designed to be used for making the research pipeline faster. Used technologies & tools were Python, Pandas, Numpy, Android Studio, OpenCV, JNI, Java, Git & Matlab.

    • Research Assistant
      • Mar 2019 - May 2019

      I was working in a project where we were prototyping a framework for a tool that is used in Makerspace context. My work responsibilities were prototyping the system, system design and conducting literature search. I was working in a project where we were prototyping a framework for a tool that is used in Makerspace context. My work responsibilities were prototyping the system, system design and conducting literature search.

    • Finland
    • Higher Education
    • 300 - 400 Employee
    • Software Developer / Co-ordinator
      • Oct 2017 - Dec 2018

      Being part of "Playful Lapland" project. We developed a system with two tools: a gamified platform and a website with a front- and back-end for the project. I was part of a small development team. Used technologies & tools were Unity 2018, C#, Blender, Laravel, HTML, Blade, MVC, PHP, SQL, MySQL, CSS, Bootstrap, JavaScript, JSON, Google Maps static API & Google Maps JavaScript API. Being part of "Playful Lapland" project. We developed a system with two tools: a gamified platform and a website with a front- and back-end for the project. I was part of a small development team. Used technologies & tools were Unity 2018, C#, Blender, Laravel, HTML, Blade, MVC, PHP, SQL, MySQL, CSS, Bootstrap, JavaScript, JSON, Google Maps static API & Google Maps JavaScript API.

    • Finland
    • Higher Education
    • 200 - 300 Employee
    • Project Trainee
      • Dec 2015 - Jul 2017

      Occasional project assignments at pLab (current FrostBit Lab), usually part-time, and at the same time with studies. Some examples of project assignments: modeling and animating assets; humanoid figure, fishes, compass and so on. Developing a back-end system for exam taking and evaluation processes. Developing some basic functionalities for an education game, e.g. minimap and road generation. Some maintenance work such as setting up needed software for VR class and help in presenting a healthcare simulation project for visitor groups. Used tools and technologies regarding web projects were JavaScript, PHP, CakePHP, Ajax, MySQL, SQL, MongoDB, JSON, HTML, CSS and WordPress. Used tools and technologies regarding game projects were Unity 3D, C#, XML, Blender. Some mobile technologies I dealt with were Android Studio, Java, JSON, some API interfaces, XML and JNI.

    • Project Manager, Project worker
      • Mar 2017 - Jun 2017

      Being part of three projects in Cinder Co-operative. In one project I was Project manager and in two projects a project worker. Work included client meetings. Used technologies were HTML, PHP, WordPress, CSS, JavaScript, Subtitle Editor, Handbrake, Excel & MySQL. Being part of three projects in Cinder Co-operative. In one project I was Project manager and in two projects a project worker. Work included client meetings. Used technologies were HTML, PHP, WordPress, CSS, JavaScript, Subtitle Editor, Handbrake, Excel & MySQL.

Education

  • University of Oulu
    Master of Science - M.Sc., Computer Science, Artificial Intelligence
    2018 - 2020
  • Lapland University of Applied Sciences
    Bachelor of Engineering - BE, Information and Communications Technology
    2015 - 2018
  • Teuvan Lukio
    Graduate
    2011 - 2014

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