Tuan Pham
Unity Developer at bobaface- Claim this Profile
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Bio
Experience
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bobaface
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United States
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Software Development
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1 - 100 Employee
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Unity Developer
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Feb 2021 - Present
I began my journey with BobaFace, a math-3 game, as a Unity Developer. I implemented several high-standard UIs that adapts to various devices in order to create optimal user experiences. I invented an automation solution that helped our game designers to increase their productivity by 50% and boost the accuracy to 100%. Then I learned Amazon Web Services and become a Full Stack Developer. I detected a flaw in the back-end system architecture and modified it; preventing 90% the cloud cost loss every month. Managing the entire game data structure is my main responsibility now. Show less
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Hype Math
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remote
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Unity Developer Intern
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Jan 2021 - Apr 2021
• Maintained and enhanced existing functionality, including debugging and fixing bugs. • Collaborated with other graphic artists to develop new features of the app. • Analyzed and quickly resolved tool issues in order to meet deadlines for app goals. • Maintained and enhanced existing functionality, including debugging and fixing bugs. • Collaborated with other graphic artists to develop new features of the app. • Analyzed and quickly resolved tool issues in order to meet deadlines for app goals.
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Web Developer
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Sep 2020 - Dec 2020
Developed a communication system of the Social Media Web App using MERN stack • Designed user-friendly UI for the Chat page and the School page. • Implemented features such as create, delete, and search public/private rooms. • Implemented a direct message system and live notification systems. Developed a communication system of the Social Media Web App using MERN stack • Designed user-friendly UI for the Chat page and the School page. • Implemented features such as create, delete, and search public/private rooms. • Implemented a direct message system and live notification systems.
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Self-employed
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tuan0101.itch.io/run-and-heal
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Game Developer
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Jan 2020 - Apr 2020
Designed and implemented 20 difficulty levels in the game tuan0101.itch.io/run-and-heal Built an AI patrol system where bots automatically chase and attack a player who is in range. Designed and implemented 20 difficulty levels in the game tuan0101.itch.io/run-and-heal Built an AI patrol system where bots automatically chase and attack a player who is in range.
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Education
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Oakland University
Bachelor's degree, Computer Science