Troy Kinane

Technical Artist - Look Development at Vela Games
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Dublin City, County Dublin, Ireland, IE

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Alexis Meade

Troy is unique. He is a pipeline developer for design. This kind of specialization is incredibly rare to find, and he excels at it. He understands the design space incredibly well, and he is able to bridge the gap from design to technology with ease. He understands the needs of the project, and he prioritizes accordingly. He communicates well, and he is a genuine pleasure to work with. I get regular positive feedback from Troy from all over the team. Until I worked with him, I had not realized how critical his skillset can be. I look forward to great things from this talented artisan.

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Credentials

  • Bachelor of Science in Game Art and Design. First class honors H1
    Limerick Institute of Technology
  • Leaving Certificate
    -

Experience

    • Ireland
    • Software Development
    • 1 - 100 Employee
    • Technical Artist - Look Development
      • Jul 2022 - Present

      Tool development, workflow development for several pipelines, Lighting system creation, supporting the connection between art, engineering and design. Shader development, procedural development and cross team enabling.

    • Environment Artist
      • Oct 2021 - Jul 2022

      Modelling, Shader work, Texturing, workflow development, Gameplay Blue Prints, Vis Dev, vfx, UI shaders, tech art support, lighting, level art, post processing shaders & setup, Technical writeups.

    • Associate Environment Artist
      • Jan 2020 - Oct 2021

      Modelling, Shader work, Texturing, workflow development, Gameplay Blue Prints, Vis Dev, vfx, UI shaders, tech art support, lighting, level art, post processing shaders & setup, Technical writeups.

    • Tech Support
      • Jan 2019 - Present
    • Malta
    • Computer Games
    • 1 - 100 Employee
    • Junior Environment Artist
      • Jun 2019 - Nov 2019

      Level Art, level design and quest writing for a AAA project & 3D environment art for Destroy All Humans 2 Level Art, level design and quest writing for a AAA project & 3D environment art for Destroy All Humans 2

    • Ireland
    • Higher Education
    • 400 - 500 Employee
    • Graduate Student
      • Sep 2015 - May 2019

      Graduated First class honors H1 in game art and design. (Top of class) Specialised in game design and 3D art Graduated First class honors H1 in game art and design. (Top of class) Specialised in game design and 3D art

    • Architecture and Planning
    • 1 - 100 Employee
    • Freelance Designer and artist
      • Jul 2018 - Oct 2018
    • 3D Artist
      • Jun 2018 - Sep 2018
    • Italy
    • Business Consulting and Services
    • 1 - 100 Employee
    • 3D Artist
      • May 2018 - Jun 2018

Education

  • Limerick Institute of Technology
    Bachelors of Science (honors) Game Art & Design, Video Games
    2015 - 2019
  • Douglas Community School
    Leaving Certificate, LC
    2009 - 2015

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