Tristan Louet

Lead Programmer at Tarsier Studios
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Contact Information
us****@****om
(386) 825-5501
Location
SE
Languages
  • Anglais Native or bilingual proficiency
  • Français Native or bilingual proficiency
  • Swedish Limited working proficiency

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Florian BŒUF

Tristan a su s'intégrer rapidement dans l'équipe et a prouvé sa capacité à travailler de manière autonome sur un projet dont il avait la responsabilité. Lors de sessions de travail en commun, il a démontré sa capacité à concevoir une architecture logicielle, à intégrer son travail à l'existant, et a toujours tenu compte des remarques qui lui ont été faites. J'ai eu beaucoup de plaisir à travailler à ses côtés, tant pour ses qualités professionnelles que personnelles.

Lionel Barret de Nazaris

Tristan was maybe the best student in the course (Introduction to Procedural Generation) I gave at gamagora. His results were very good (correct and the code was clean) but he also spent a lot of time to help other students.

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Experience

    • Computer Games
    • 1 - 100 Employee
    • Lead Programmer
      • Feb 2021 - Present

      Leading the Core Technology team.

    • Programmer
      • Mar 2016 - Feb 2021

      Mainly working in Unreal Engine C++ projects, as well as creating or maintaining internal tools and scripts for pipelines and processes in the company.

    • United States
    • Semiconductor Manufacturing
    • 700 & Above Employee
    • Research Programmer intern
      • Apr 2015 - Sep 2015

      Prototyping hybrid rendering algorithms on Vulkan. The goal was to implement hybrid algorithms (rasterization and ray-tracing) to see if the new Vulkan API design could unlock those techniques for near-future use in rendering technologies like a game engine. Prototyping hybrid rendering algorithms on Vulkan. The goal was to implement hybrid algorithms (rasterization and ray-tracing) to see if the new Vulkan API design could unlock those techniques for near-future use in rendering technologies like a game engine.

  • Casual Box
    • Clapiers
    • Game Developer
      • Jun 2014 - Aug 2014

      Game development and prototyping on Unity. Autonomous on a mobile oriented 2D game project, I implemented ideas from the team's game designer to deliver a fun poker inspired "casual"​ game. I developed a player reflexes based game with a colleague as well. Both projects used a common Unity library I developed in order to both ease the implementation and standardize across the company's projects the usual casual game features ; like in-game boosters or bonuses. Game development and prototyping on Unity. Autonomous on a mobile oriented 2D game project, I implemented ideas from the team's game designer to deliver a fun poker inspired "casual"​ game. I developed a player reflexes based game with a colleague as well. Both projects used a common Unity library I developed in order to both ease the implementation and standardize across the company's projects the usual casual game features ; like in-game boosters or bonuses.

  • Sushee
    • Lannion
    • Software Developer
      • May 2013 - Aug 2013

      I developed a cloud application in Go on the Google App Engine. The application is a leaderboards manager API : the developers access their game's leaderboards data by requesting the API and can also send new scores when players are playing by making another call to the API. The developers then have no longer the need to worry about developing their own leaderboards solution for their own games. One of the challenges on this project was to secure the new scores API call, to make sure a new score received was legitimate. Show less

Education

  • Gamagora - Université Lumière Lyon 2
    Master's degree, Game development
    2014 - 2015
  • Université Montpellier 2
    Master's degree, Computer game development
    2013 - 2015
  • Université de Rouen
    Bachelor's degree, Computer science
    2009 - 2013
  • Lycée Marc Bloch
    Graduation in sciences, Biology
    2006 - 2009

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