Trevor Savage
Software Engineer at WB Games / Avalanche- Claim this Profile
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English -
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Bio
Experience
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WB Games / Avalanche
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Computer Games
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1 - 100 Employee
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Software Engineer
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Jun 2021 - Present
I build awesome User Interfaces for the upcoming title Hogwarts Legacy using Unreal Engine 4. Daily experience with: • Using both blueprints and C++ to build performant and responsive UI • Designing asynchronous, event-driven, and input-based UI systems in both UMG and Slate • Coordinating with designers and artists to build something complex and professional • Taking ownership of other code-related tasks and systems
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Associate Software Engineer
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Nov 2018 - Jun 2021
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Software Engineering Intern - UI
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Apr 2018 - Nov 2018
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TestOut Corporation
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Pleasant Grove, UT
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Software Engineering Intern
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Jul 2017 - Apr 2018
• Create interactive web-based training simulations and courses to teach IT skills • Work with QA to convert code in production from Javascript to Typescript and diagnose resulting issues • Work with agile development teams to release consumer-ready code on a deadline • Create interactive web-based training simulations and courses to teach IT skills • Work with QA to convert code in production from Javascript to Typescript and diagnose resulting issues • Work with agile development teams to release consumer-ready code on a deadline
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Brigham Young University
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United States
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Higher Education
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700 & Above Employee
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Lead UI Developer
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Sep 2016 - Jul 2017
• Lead UI programmer for BYU’s 2017 game project release, Nokbak, created with Unreal Engine 4• Coordinate with designers to implement UI designs using both Unreal Engine’s UMG editor and C++• Full-stack development using Unreal’s blueprint system on the front end and a C++ back end• Project was accepted as a student finalist at E3 2017 following it's release on the Steam platform: http://store.steampowered.com/app/655550/NOKBAK/• Accepted as a finalist at the GDC 2018 Intel College Games Showcase
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Web Game Developer
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Jun 2016 - Sep 2016
• Developer specializing in puzzle logic for The Tessera game, a project sponsored by the National Science Foundation• Full-stack development: Using HTML, CSS, and Angular JS for front end development and Node JS and SQL database on the back end• Agile development model utilizing git to collaborate and Jira to track team tasks from creation to completion• Coordinate with artists, designers, and QA team to produce a high-quality commercial product
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Teaching Assistant (CS Dept)
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Sep 2015 - Jul 2016
• Help students learn complex object-oriented and general programming concepts in C++ such as inheritance, polymorphism, pointers, template classes, recursion, etc.• Organize individual and group learning sessions to help over 300 students spanning several class sections • Required the ability to explain complex concepts in simple terms (harder than it sounds!)
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Education
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Brigham Young University
Bachelor of Science - BS, Computer Science - Animation Emphasis