Trevor Dikes

Senior Lead Sound Designer and Sound Design Craft Lead at Avalanche Studios
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Location
SE
Languages
  • English Native or bilingual proficiency

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Jair McBain

In my education experience, few lecturers stand out as much as Trevor does. From being a positive guiding influence to a friendly and informative teacher, Trevor provided me with an education standard that I'd hope all individuals in a position such as his could provide. I always felt I was able to approach Trevor for advice regarding specific class related work and advice for creative projects outside of the curriculum. I'd recommend Trevor as a lecturer or for any form of creative guidance in relation to Video Games, especially in areas relative to player experience, visual and sound design.

Christy Dena

Trevor came on to my web audio adventure AUTHENTIC IN ALL CAPS to do the sound design for a prototype. He did such a great job I hired him to work on the final app. It is an unusual project, that demands the strong sound design of an audio drama, along with nifty audio cues that team with visuals, and original compositions. Trevor was always willing to keep developing the sound design right. He did the recording of the actors with me as well, and was great at preparation and organising the logistics of recording procedure, equipment, and file system. Always personable and keen to do more, Trevor was a delight to work with and jumped into making a real aural world.

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Experience

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Senior Lead Sound Designer and Sound Design Craft Lead
      • Dec 2019 - Present
    • New Zealand
    • Advertising Services
    • Audio Lead
      • Jun 2019 - Dec 2019

      Audio lead for Fanclub's Dead Static Drive game. Audio lead for Fanclub's Dead Static Drive game.

    • Media Production
    • 1 - 100 Employee
    • Sound Designer / Technical Sound Designer
      • Apr 2015 - Jun 2019

      The Technical Sound Designer role sees me working withing the design and technical aspects of game audio; involving conceptualisation, scheduling, design and implementation of audio assets for games using FMOD Studio, FMOD Designer and Wwise game audio middleware on multi-platform projects. The Technical Sound Designer role sees me working withing the design and technical aspects of game audio; involving conceptualisation, scheduling, design and implementation of audio assets for games using FMOD Studio, FMOD Designer and Wwise game audio middleware on multi-platform projects.

    • United Kingdom
    • Higher Education
    • Sound Designer / Technical Sound Designer
      • Apr 2012 - Jan 2016

      Soundplay Interactive is to establish a company that puts value and passion into the design and development of video games creating a fun, social and emotional reaction from the player. I also want to help other developers who currently don’t have access to suitable audio solutions, by providing services, scaled in size and costs that allow them to have the best possible audio solutions for their projects. Soundplay Interactive is to establish a company that puts value and passion into the design and development of video games creating a fun, social and emotional reaction from the player. I also want to help other developers who currently don’t have access to suitable audio solutions, by providing services, scaled in size and costs that allow them to have the best possible audio solutions for their projects.

    • Lecturer
      • May 2012 - Dec 2015

      Part time games design lecturer for the Bachelor of Interactive Arts, Games Design degree. Currently coordinating, lecturing and tutoring the Introduction to games design, Advanced games design, Serious Games, Psychology of Play and Managing New Media units. Part time games design lecturer for the Bachelor of Interactive Arts, Games Design degree. Currently coordinating, lecturing and tutoring the Introduction to games design, Advanced games design, Serious Games, Psychology of Play and Managing New Media units.

Education

  • Qantm Melbourne
    Bachelor in interactive entertainment, Games Design
    2010 - 2012
  • Holmesglen Institute of TAFE
    Advanced Diploma, Computer Systems
  • VCE, Sandringham Secondary College

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