Tor Helmstein

Cinematics Director at Fatshark AB
  • Claim this Profile
Contact Information
Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • English Native or bilingual proficiency

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
Mikael Kasurinen

Tor is a talented director who's especially gifted in deconstructing a story and ensuring that all the elements create an exciting narrative arc which will get the audience hooked. With this confident understanding of storytelling and keen visual eye, he can smartly convey nuances in his cinematic work that connects the characters to the larger context. He never has trouble in communicating his opinion and is always able to construct a compelling argument for his case. All in all, Tor is a wonderful storyteller and a great guy to work with.

Josh Lenn

As an actor working with Tor was a joy. He is the kind of director that is truly open for collaboration, but at the same time gets you where you need to go. It is rare to work with a director who speaks the same language and gives the kind of direction that can inspire. I highly recommend Tor.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Sweden
    • Computer Games
    • 100 - 200 Employee
    • Cinematics Director
      • Jan 2018 - Present

      I produce, write and direct in-game cinematics and trailers for Vermintide II and Darktide. I supervise the in-house cinematics team as well as our outsource resources and animation studios. For about a year I also doubled as narrative director for the pre-production of Darktide, mainly designing the story and characters together with the game director and writers. I produce, write and direct in-game cinematics and trailers for Vermintide II and Darktide. I supervise the in-house cinematics team as well as our outsource resources and animation studios. For about a year I also doubled as narrative director for the pre-production of Darktide, mainly designing the story and characters together with the game director and writers.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Writer/Director
      • Aug 2017 - Jan 2018

      Worked on my first feature script as well as doing some freelance work. Worked on my first feature script as well as doing some freelance work.

    • United States
    • Investment Management
    • Cinematics Director
      • May 2013 - Aug 2017

      I produced, wrote and directed short films and trailers for the videogames Payday 2 and Overkill’s The Walking Dead. Some are animated films made by a mini team, and some are big live-action productions shot in Europe and the U.S. I produced, wrote and directed short films and trailers for the videogames Payday 2 and Overkill’s The Walking Dead. Some are animated films made by a mini team, and some are big live-action productions shot in Europe and the U.S.

    • Writer/Director
      • Sep 2016 - Feb 2017

      I took a six month leave of absence to write and direct DJURENS BREVLÅDA, an animated kids TV-show for Swedish television, and STHLM HUNTERS, a short film about vigilantes hunting internet pedophiles. I took a six month leave of absence to write and direct DJURENS BREVLÅDA, an animated kids TV-show for Swedish television, and STHLM HUNTERS, a short film about vigilantes hunting internet pedophiles.

    • Transportation, Logistics, Supply Chain and Storage
    • 1 - 100 Employee
    • Father
      • Aug 2015 - Sep 2016

      I was on parental leave with my daughter for about a year. I was on parental leave with my daughter for about a year.

    • Writer/Director
      • Mar 2012 - Feb 2014

      I took about one and a half years off from the gaming industry and wrote an adventure novel about wreck diving in the fifties. I took about one and a half years off from the gaming industry and wrote an adventure novel about wreck diving in the fifties.

    • Sweden
    • Travel Arrangements
    • 1 - 100 Employee
    • Filmmaker
      • Jul 2013 - Jul 2013

      During my vacation from Starbreeze I worked five weeks making short films and infomercials for the daily evening meetings at Herräng Dance Camp in Sweden. During my vacation from Starbreeze I worked five weeks making short films and infomercials for the daily evening meetings at Herräng Dance Camp in Sweden.

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Cinematic Lead
      • Jun 2010 - Apr 2012

      Manage the Cinematics Team. Direct Cinematics & Trailers. Manage the Cinematics Team. Direct Cinematics & Trailers.

    • Freelance Director
      • Oct 2009 - Jun 2010

      Films directed: Case film about Childhood Foundation. (Client: Vattenfall) Case film about 4G on buses. (Client: Telia) Corporate film for Swedish financial institution SEB. A thirty minute long infomercial about the Swedish National Museum of Fine Arts. Ten video blog infomercial episodes about Samsung at CES in Las Vegas. Ten video blog infomercial episodes about new Samsung products. Films directed: Case film about Childhood Foundation. (Client: Vattenfall) Case film about 4G on buses. (Client: Telia) Corporate film for Swedish financial institution SEB. A thirty minute long infomercial about the Swedish National Museum of Fine Arts. Ten video blog infomercial episodes about Samsung at CES in Las Vegas. Ten video blog infomercial episodes about new Samsung products.

    • United Kingdom
    • Graphic Design
    • 1 - 100 Employee
    • Cinematic Lead
      • Aug 2008 - Aug 2009

      To oversee all creative aspects of cinematic production. Manage and develop the cinematic department. Directed trailers: Terminator Salvation - TV Spots Terminator Salvation - 2016 Trailer & Launch Trailer Terminator Salvation - Five Gameplay Vignettes Terminator Salvation - Attract Mode Bionic Commando - Attract Mode Multiple unpublished trailers for marketing/internal use. Released games: Terminator Salvation - PC, 360 & PS3 Directed the cut scenes with the animation lead. Bionic Commando - PC, 360 & PS3 Directed the cut scenes with the animation lead. Show less

    • Director
      • Apr 2009 - Jun 2009

      Directed the six episode miniseries "Terminator Salvation - The Machinima Series" in Hollywood, CA. To be the creative leader and coordinator of around 30 people was a great experience. The series is available through on demand services worldwide and was released in North America on DVD and Blu-ray in 2009. (TRT: 75 min) Directed the six episode miniseries "Terminator Salvation - The Machinima Series" in Hollywood, CA. To be the creative leader and coordinator of around 30 people was a great experience. The series is available through on demand services worldwide and was released in North America on DVD and Blu-ray in 2009. (TRT: 75 min)

    • Making of Producer
      • May 2008 - Jun 2008

      I produced "Making of Wanted The Game" as a contractor for GRIN. We filmed at GRIN offices in Stockholm and Barcelona and at Universal studios in Los Angeles. It was released as part of the bonus material on the feature film "Wanted" DVD and Bluray. (TRT: 10 min) I produced "Making of Wanted The Game" as a contractor for GRIN. We filmed at GRIN offices in Stockholm and Barcelona and at Universal studios in Los Angeles. It was released as part of the bonus material on the feature film "Wanted" DVD and Bluray. (TRT: 10 min)

    • Making of Producer
      • Mar 2008 - Apr 2008

      I produced Bionic Commando Rearmed: Behind The Scenes as a contractor for GRIN. This was a one man project - I shot interviews and in-game footage, edited and did compositing in After Effects. It was essential to make a good making of for such an awesome game and the three episodes were very well received. (TRT: 21 min) I produced Bionic Commando Rearmed: Behind The Scenes as a contractor for GRIN. This was a one man project - I shot interviews and in-game footage, edited and did compositing in After Effects. It was essential to make a good making of for such an awesome game and the three episodes were very well received. (TRT: 21 min)

Education

  • MI-TV
    TV-Production
    2006 - 2008
  • Stockholm University
    English
    2003 - 2003

Community

You need to have a working account to view this content. Click here to join now